Sonic the Hedgehog
…trips to Central America, voiced cutscenes and a creaky ensemble storyline, plus subgames such as Tamagotchi-style Chao breeding and levels that take inspiration from the likes of Panzer Dragoon.”
In Zolani Stewart’s in-depth analysis of Sonic Adventure, Stewart notes the game’s attempt to create high expectations without being able to fulfill them.
As Sonic Adventure works harder to convince us that it is sprawling and expansive, it becomes increasingly insular and recursive. Its attempts to present itself as complex, boundary-pushing entertainment only reveals to us its tragic bareness, how shallow and fruitless of an experience it really