great open-world RPG. This is not to say that the positive impression is unanimous – writers and reviewers have critiqued the repetitive design, the dodgy shooting, and the wooden and unappealing non-player characters. Yet, given the innate difficulty of what Bethesda Softworks set out to do, Fallout 3 stands as a great achievement. It is, after all, too much to ask of any work of art that it inspire everyone. Fallout 3 is not perfect, and even those that love it have found much to criticize. Nonetheless, many have found that the game seizes not just their attention, but their…
…impact of game controllers on design over 30 years of history, with a glance at the future with VR motion controllers.
Critical writing on one of the most-discussed game franchises can still surprise you. The pieces below are absolutely worth your attention, regardless of whether or not you have played any of the Fallout games.
- Fallout 3 Is Garbage, And Here’s Why | YouTube (video) This 90-minute long dissection of Fallout 3 is well-edited, funny, and insightful. It takes up a large amount of time without wasting a moment, making a well-reasoned argument with implications that…
…all justified, that the game they have yet to play is indeed going to be fucking awesome.
Fallout 4, Plausibility and Witchcraft
In contrast, Kill Screen’s Reid McCarter discusses the role of Dogmeat in Fallout 4 as a measure to “keep the player grounded amongst the immensity of Fallout 4’s environments”:
Games like Fallout 4—games with sprawling worlds, in which the player decides when, or if, to take part in specific story beats—differ from the directed narratives of media like film and books. Unlike the carefully selected sentences and exactingly shot scenes that form these narratives, an open world…
…counter to the mainstream video game reviewers that established Fallout 3 as a classic in highlighting all of its myriad structural flaws.
Once again, those of you who indulged in cooked fowl (or fowls within fowls) have hopefully enjoyed a long weekend with loved ones and have already begun making the next week’s worth of leftover sandwiches. As for the rest of us, hopefully the weekend was as outrageous or subdued as you wanted it to be. Geographically sensitive holidays aside, it’s time for our global weekly tradition of bringing you another This Week in Videogame Blogging!
Something Something Fallout 4
Wesley Yin-Poole tells all of Eurogamer that he loves Fallout 4’s skeletons, dang it! Not only do they build atmosphere, but
This week we find our hero in bed, laid up with a serious head cold. But This Week In Videogame Blogging goes on ahead regardless.
Lyndon Warren finishes his 11-part pacifistic play-through of the original Fallout. Highly recommended game diary.
Here’s another Fallout related idea: this time it’s Gerard Delaney’s ‘Wasteland Commentaries’ which are going to act something like valve’s in-game developer commentaries, but for game criticism and discussion instead. I was intrigued by the prospect, and plan to record some excerpts of my Fallout 3 essays for the project, and I emailed Gerard to get a bit of his
his great series on the new game Demigod this week, with his ‘Final Word‘. The discussion surrounding whether reviewers should evaluate the quality at launch versus what it will be once issues are resolved is discussed and handled in a most excellent way, I felt.
Michael Abbott at the Brainy Gamer this week commented on the change to the ending of Fallout 3 that Bethesda’s Pete Hines outlined would happen with the last piece of DLC for the game. Abbott was sad that the lesson learned from player feedback on Fallout 3 seemed to be that endings were bad intrinsically,…
…scrounging simulator’, for what its teaching kids and adults alike about the benefits of frugality in these tough economic times. Staying with the PopMatters crew for the moment, and Fallout: New Vegas, Rick Dakan looks at ‘Sex Workers and Sex Slavery in Fallout: New Vegas’:
For all its bugginess and slightly outdated graphics and stiff animations, this is the area where Fallout: New Vegas shines most brightly, presenting you with compelling moral quandaries and letting you make decisions.
And then to round off the PopMatters trio, here’s Nick Dinicola talking about (what else for the week of Halloween) the sadistic…
…what was fundamentally off about the game and how it could have been great and innovative instead of the stagnant entry of the series.
Eric Schwarz of the Critical Missive blog is back again, this time writing about Rage and multiple design missteps it takes.
Rowan Kaiser in his weekly Joystiq column on role-playing games turns his eye to the two most recent Fallout entries, comparing the different rhythms to the quest structures in Fallout 3 and Fallout: New Vegas. The former is based on free form explorations whereas the latter was more stringent in its hub based structure. Meanwhile,…
…they were an expressionistic menu option that delivered a thematically rich safe space that could be played with.
Gaby of Girl From The Machine looked at “Queerness in Metal Gear Solid” series and the problematic ways it presents its queer characters as punchlines or vessels of villainy.
Fallout 4 is an apocalypse outside of context, so says Yussef Cole, as the world of that series is stuck in a kitsch version of the 1950s that ignores, if not erases, the race politics of that era. In doing so, the world of Fallout hasn’t moved passed them, just presents…