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Year Walk

Kill Screen archive

…on quentin tarantinos masterpiece of misogyny the hateful eight

  • the year in weird
  • high scores the best videogames of 2016
  • the year in anxiety
  • speak up off peak
  • the year of mom
  • the year in feels
  • the year in boardgames
  • the consumerist zenith of star wars card trader
  • the year in space
  • remembering the beautifully boring mmo star wars galaxies
  • replaying yoda stories the most 1997 star wars game imaginable
  • a few things i learned from the late 90s game about nerds star warped
  • the year in…
  • This Year In Videogame Blogging: 2013

    …It has become customary in these end-of-the-year retrospectives to highlight the contributions of a particular writer, or writers, who helped define the year’s critical discourse.

    In the past, the honor of “best blogger” has gone to a newcomer or standout writer who went from standing near the periphery of our reading of games writing to take center stage in an ongoing, ever-evolving critical discussion. Each year, these breakout talents have helped to raise the discourse to new heights. Previous year winners include L.B. Jeffries (2010), Kirk Hamilton and Kate Cox (2011), and Brendan Keogh (2012).

    This year, we…

    Abstract image evoking bird silhouette

    This Year in Videogame Blogging: 2014

    So comes to a close the year 2014. It is a time for reflection and consideration.

    We at Critical Distance have gone back over the last year and put together a compilation of what we feel best represents what has passed year. We compiled the most important, most memorable and most representative critical pieces of the year to give an idea of what 2014 was all about. Now, Critical Distance is proud to present the 2014 edition of This Year In Videogame Blogging!

    #GamerGateWhatever anyone might have thought of 2014 before, the arrival of GamerGate in August

    This Year In Videogame Blogging: 2015

    …particular writer, or writers, who helped define the year’s critical discourse.

    In the past, the honor of “best blogger” has gone to a newcomer or standout writer who went from standing near the periphery of our reading of games writing to take center stage in an ongoing, ever-evolving critical discussion. Each year, these breakout talents have helped to raise the discourse to new heights. Previous years’ winners include Brendan Keogh (2012), Liz Ryerson and Samantha Allen (2013), and Austin Walker (2014).

    This year, we are proud to name Gita Jackson as our Blogger of the Year.

    Gita…

    April 7th

    …busiest of the Brindle clan, has produced a fantastic essay on Pippin Barr’s Art Game.

    On Unwinnable, Dan Crabtree returns to the island of Dear Esther with a rumination on the convergence point of ‘understanding’ and ‘salvation.’ Dear Esther is also on Line Hollis’s mind these days, as she compares it with The Stanley Parable and how the two games approach storytelling from opposite directions.

    Gamertheories explores horror in tablet gaming with Year Walk. Our own Eric Swain poses an interesting thought experiment on the different visuality of first- and third-person “walker” games.

    On VGRevolution, Marc Price…

    This Year In Videogame Blogging: 2017

    It’s time for our year-end mega-roundup of games criticism! The purpose of this feature is to create a representative snapshot of the year, curated from the links we shared. I have been doing this for several years, and every time I have approached the task, it wasn’t until I went through our archives that I was able to bring the year and its myriad discussions into focus.

    Understanding 2017 needed no such effort. The violence against truth, knowledge and wisdom intruded into our lives on a daily basis. We are a site dedicated to spreading what pieces of

    99 Free Games from 2009

    …the realm of ‘AAA’ games. It’s also an exhaustingly long list of excellent games that deserve critical attention, and hopefully this list of 99 free games 2009 can be a starting point for seeing the critical attention spread around a little more evenly.]

    This past year will go down for me personally as the year in which my spending on videogames plummeted due to personal dissatisfaction with the costs in money and time demanded by most of the AAA products out there on the shelves. Now, I’ve been a games player since the arcade days of yore, and though…

    April 14th

    It’s time to pay our dues. Pull up a chair, dig out last year’s receipts, and bust out the reading glasses. It’s This Week in Videogame Blogging!

    SHOOTY McGUNPANTS

    At Unwinnable, Brendan Keogh sits down with the Konrad to his Walker and has a long conversation with Walt Williams, lead writer of Spec Ops: The Line. Over on Rock, Paper, Shotgun, Nathan Grayson puts the finishing touches on a three part series of interviews with Walt Williams and Far Cry 3 lead writer Jeffrey Yohalem.

    SIMCITY BLUES

    You might recall when Mike Rose modeled

    September 27th

    …critically-panned The Order: 1886 and attempts to salvage one of its few redeeming features:

    There’s something conspicuously like an idea there, shining through the rest of the game’s mediocrity, and it’s worthy of excavation and defense. It concerns the way we pace blockbuster, action-packed media, games and film alike, and it suggests that maybe, just maybe, it’s okay to hit the brakes now and then.

    At Kill Screen, Chris Priestman interviews Matthew Sisson on translating the fast-paced mobile party game Spaceteam into a workable card game. And at Eurogamer, Rich Stanton reflects that Simogo’s Year Walk,…

    March 21st

    …alone or together, in a tire fire of a year.

    • Meet the Animal Crossing users who spent up to 2000 hours in game | The Washington Post Shannon Liao talks with Animal Crossing players about completion, burnout, community, nostalgia, and more.
    • The Year We Spent in Animal Crossing: New Horizons | Polygon Nicole Carpenter documents the major intersections over the last year between Animal Crossing‘s events and happenings and ongoing developments in the material world.

    “We’re back to New Horizons’ launch date — 365 days later. And who is here to greet us? Zipper