Hello there, readers.

Yes, I’ve returned to bring you a fresh collection of videos about videogames for the twenty-second month in a row. I hope you’re well! The weather here is fine. It’s true that I’ve been eggbeater kicking in the seas of despair, but my head remains, for now, above water. My deepest thanks to everyone who submitted videos for consideration, this time and all others.

This Month In Videogame Vlogging highlights the most compelling critical videos about videogames from the previous calendar month.

First-Person Traverser

Let’s begin with two video essays examining the experiential qualities of movement through 3D space.

  • Getting Lost – Soft & Hollow (18:32)

    Against the norm of the navigational assistance usually provided to players, Soft & Hollow highlights a few “navigational horror” games – including Miasmata, Tomb of Rooms, and Perennial – which use combinations of limited, restrained or absent mapping systems with visually obscured environments to create organically scary scenarios. (Manual captions)

  • The Tranquility of Traversal – eurothug4000 (16:13)

    Maria recalls fond experiences of games in which getting from one place to another becomes, in itself, a relaxing task. (Manual captions)

Virtual Displacements

Here are a couple of thoughtful and well-researched essays on the representation – or lack thereof – of displaced and disempowered peoples in videogames.

Another Day at the Office

Here are three tonally contrasting videos about videogame workplace incidents and cultures.

Positive Messaging

In the interest of uhh balance I guess, we now move on to a section of essays celebrating more overtly positive personal connections to games.

  • Gaming and the Golden Record – Chariot Rider (1:42:39)

    Chariot Rider asks twenty-ish other videogame video critics in turn to pick and justify which game they would hypothetically send in to space to represent earth/humanity to any alien interlopers who might be out there. For a platform (youtube) that has little in the way of in-house community building tools for creators, it’s always nice to see collaborative efforts like this. Yeah, I’d probably pick Tetris too. (Autocaptions)

  • Dead Space 2 Still Feels Like A New Game – Jacob Geller (24:16)

    Jacob Geller highlights the reasons Dead Space 2 has stuck around in his head — namely for its single-shot diegetic camera, successful “everything-on-the-menu” approach, and memorably spectacular and unsettling set pieces. (Manual captions) [embedded advertising] [Note: gruesome needle-eyeball scene ew]

  • How Gris Became My Favorite Game – evanonline (11:51)

    Evan reconciles the strong personal resonance they found in Gris with their disappointment at the game’s mixed reception from others. (Manual captions)

  • What’s up with Voldo from Soulcalibur? – Polygon (13:42)

    Patrick Gill explores how the design of Voldo from the Soulcalibur series draws inspiration from various queer culture iconographies and, as such, is part of a historical continuum of real-life fighting stars. (Manual captions)

We All Must Bow Before the Crushing Accumulations of Time

To round out this list of videos from July 2021, two to help us feel old.

See you again soon.


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Have you read, seen, heard or otherwise experienced something new that made you think about games differently? Send it in!