There is something about the tight nexus of holidays around this time of year that always feels a bit exhausting. Last month, we pondered the nature of Hospitality, a theme that’s also relevant with the festivities on the horizon. Though getting family together is hardly a reason to bemoan life, it can be hard to find time to have decompression days. This month has plenty of time for frantic energy, but also carries the burden of making sure to stay rested. Sometimes, folks don’t rest enough, and the logical end of overwork has plenty to consider. So whether it’s post-meal food lethargy, or simply from overwork, we’d love to hear about your interactions with games and collapse.
Whether it’s from exhausting a stamina bar or running out of HP, games have many different ways to deal with spontaneous unconsciousness. But do games use these mechanics for interesting ends, or is it just another mechanic to keep track of in a growing list of interlocking systems? Is there sufficient punishment for collapse, or just a temporary inconvenience? Should games take it more seriously? Less? Or is collapse a concern because of games, and the growing trend of bigger games, more content, and longer playtimes? Post some thoughts about health and exhaustion with us.
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