Episode 25 – The History of Everyday Games

This month we are joined by game historian, University of Lancaster PhD candidate and editor-in-chief of Silverstring Media’s Critical Publishing arm, Zoya Street. Zoya has written two seminal books on games, Dreamcast Worlds and Delay, and is the founder of the wonderful free e-zine, Memory Insufficient. Here, we talk about his background in design history and what that lens means for videogames as artifacts as well as what isn’t said by the artifact itself, but rather is left to the community surrounding to interpret and define. Have a listen.

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Dreamcast Worlds

Delay: Paying Attention to Energy Mechanics

Memory Insufficient Back Catalog

Memory Insufficient at Silverstring Media


“Between excessive fantasy and selfish disillusionment” – Reading a Japanese essay from 1999 about visual novel ‘Captain Love’

Opening Theme: ‘Close’ by The Alpha Conspiracy

Closing Theme: ‘Wishing Never’ by The Alpha Conspiracy