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Papers, Please

September 1st

…PopMatters.

Claire Hoskings wrote for Polygon the six lessons for creating believable female characters using Gone Home to highlight each point.

At Ontological Geek, Matt Schanuel calls Gone Home the act of soft transgressions. And Oscar Strik sees both Papers, Please and Gone Home as games about stories the recognition we should pay more attention to those of others.

Stephen Winson at his blog The Good, the Bad and the Awesome, sees Papers, Please main flaw is that it sets it in the communist bloc as if that were the only government to slide into a bureaucratic…

October 20th

…idea that interference is, itself, a sort of game. And on Edge one finds the story of Gone Home‘s The Fullbright Company.

On Gamasutra’s expert blogs, Eric Zimmerman posts the first in a series of articles breaking down how he, as a game design instructor, teaches game design.

Trip to Europe (or: German correspondence)

We have a bit of a backlog here so bear with us.

Papers, Please has reached a bit of a critical mass in the German-language games scene. Balkantoni of Shodan News wonders why such praise is lavished on the game if not…

January 19th

…Universal Omnisociety of Structural Analysis Weekly Update

Raph Koster talks about how he analyzes a game. Of course, his way is far from the only way. Filipe Salgado talks about the structure of the Fjordsss and the SHARECART.

On PopMatters, Jorge Albor talks about Systems and Activism in Papers, Please. Elsewhere, Rui Craveirinha points out that Papers, Please is a great piece of propaganda but never turns its critical gaze away from Soviet-style aesthetics towards, for instance, American immigration practices, which are often just as bizarre and restrictive.

Writing for Polygon, Chris Dahlen reminds us that you…

Abstract image evoking bird silhouette

December 6th

…fans, and Joseph Cain writes on how Fallout 4 represents gender dynamics.

And Rich Geldreich writes an important piece on the toxic behaviours of programmer culture that reinforce the homogeneity of its communities (don’t read the comments –ed).

Black Box

At Gamasutra, Richard Moss has a fascinating piece on Return of the Obra Dinn, Lucas Pope’s follow-up to his IGF-winning Papers, Please, and the context of the 1-bit grayscale style it uses. Daniel Muriel also writes on Papers, Please, exploring the game’s representation of the political frontier.

Meanwhile at PopMatters, G. Christopher Williams writes on Nina…

November 16th

…Ideology

Thanks for reading! As always, we welcome your submissions by Twitter mention or through email.

The November Blogs of the Round Table is under way and looking for your contributions!

A signal boost: the Montreal-based Game History Annual Symposium 2015 has put out a Call for Papers for its 2015 conference. French and English papers will be accepted, deadline January 15th, 2015.

(Do you have a site, zine or conference looking for submissions? Let us know and we’d be happy to link it here!)

Finally: remember, Critical Distance is community funded by readers like…

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September 6th

…simply dominating critical chatter, they represent just how deeply games are becoming entrenched in our lives. [They] bleed into our reality, refusing to let go of our attention, demanding to go on even when we’ve supposedly finished with them simply because they’re not done with us.

If you’re as struck as I am by the mental image of couples playing Spelunky together, I’d like to point you to Unwinnable, who have published an excerpt from Steven Messner’s article on a relationship strained by Animal Crossing, which I mentioned last week!

Call for Papers: Mechademia

The Mechademia…

May 7th

…with a healthy measure of suspicion.”

Plugs

  • Call for Papers – TRANSMISSIONS This young academic journal currently has an intriguing call for papers open for submissions.
  • May 2017: Responsibility Check out our current call for submissions to the Blogs of the Roundtable feature!

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August 13th

…that they have already translated.

  • The Computer Games Journal – Special Issue on Accessibility in Gaming Call for Papers The Computer Games Journal is a Springer academic journal that is doing a special issue in early 2018. Guest Editor Micheal Heron is putting out the call for papers and announcing they are relaxing the scope of the journal to include accessibility in all games not just computer games.
  • July Roundup: Denouement The latest edition of Blogs of the Round Table has come out.
  • August-September 2017: Oceans And the launching of the topic for the next edition has…
  • Abstract image evoking bird silhouette

    October 29th

    …famous rappers who dress like an evil god who thirsts for absolute destruction.

    Plugs

    • FPS Special Issue Call for Papers: Mad/Crip Games and Play | First Person Scholar First Person Scholar has released a call for papers on the subject of disability and “madness”

    Subscribe

    Critical Distance is community-supported. Our readers support us from as little as one dollar a month. Would you consider joining them?

    Learn more

    Contribute

    Have you read, seen, heard or otherwise experienced something new that made you think about games differently? Send it in!

    Contact us…

    Rob Gallagher | Keywords in Play, Episode 4

    …of writing and media related to several different characters and you kind of connect that to Henry James’ novella ‘The Aspern Papers’, which also involves an archive of a fictional poet’s life. I’m just kind of wondering, what lead you to make that comparison, like what do you think are like the surprising similarities between these works despite how separate they are in time and maybe what’s the most interesting difference as well?

    Rob: Right, yeah, great question! I guess, I guess part of the answer is just that my own background is in literature. And like my masters’…