// archives

Archive for November, 2009

November 29th

What with new games to play, steam sales to snap up bargains from, and the never-ending deluge of solid games criticism it’s been a tough week to stay on top of it all. As always, please consider sending links to the Critical Distance twitter account.
Quintin Smith is a games journalist type, and here’s part 2 [...]

Help fly Ben to GDC!

Ben Abraham, the editor-in-chief of Critical Distance, has been prolific through the video game blogosphere for the last couple of years, through his individual work, his discussions in others’ blogs and fora, and his work here on Critical Distance highlighting others’ writings.  Because of this, his absence at the Game Developers Conference earlier this year [...]

November 22

In the middle of the torrent of newly released games, Andrew Smale, aka gatmog, writes instead about the six-month old game Prototype in a post titled, “Prototype: With Great Power Comes No Responsibility”. His thesis – that “Prototype is advertised as a “superhero” video game. But Alex Mercer is no hero. He isn’t even an [...]

November 15th

Every week these posts seem to get longer and longer, so I’m going to endeavour to limit the links contained in This Week In Videogame Blogging to truly “the best of the best of the best, sir!” I hope it’s of some use.
In the week to November 15th, Cary from the Play Like a Girl [...]

November 8th

This Week In Videogame Blogging would like to acknowledge the useful contribution of everyone who’s been sending links to the critical distance twitter account. It’s been very helpful so please keep ‘em coming!
By the time I’d written last weeks post, a storm was already brewing regarding a certain Modern Warfare 2 viral PSA style video [...]

November 1st

Another mammoth week for TWVIGB and games writing, so strap yourself in for a healthy dose of games criticism from this week plus some. We’ve also started syndicating TWIVGB to Game Set Watch and Gamasutra, so you can also catch us there from now on.
Last week Michael Abbott looked at the potential for simulation games [...]