Video Gameplay Database

April 20th, 2009 | Posted by Christopher Hyde in Link-out - (2 Comments)

Daniel Rehn, an artist and designer in Southern California, is collaborating with Jeremy Douglass, a postdoctoral fellow at UCSD, on a research project they call the Video Gameplay Database. Noting influences from people like Ben Fry and John Maeda (among others), the “database is organized around two core objects: video recordings of game play and …
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Robotics, Games and Warfare

April 20th, 2009 | Posted by Christopher Hyde in Link-out - (1 Comments)

A post over at Bot Junkie points out a Popular Mechanics piece detailing the Defense Department’s development of the Vigilante unmanned helicopter, an unmanned device that carries an on-board shotgun and is controlled with a familiar input device: The rifle currently mounted on the ARSS is a RND Manufacturing Edge 2000 Rifle firing .338 Lapua …
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The Danger in Cloud Computing

April 20th, 2009 | Posted by Alex Myers in Link-out - (Comments Off on The Danger in Cloud Computing)

In his ‘Ragdoll Metaphysics’ column for Offworld, Jim Rossignol mulls over the tradition of science-fiction to predict the next great technical/social revolution.  The Cloud-sourced service that OnLive is offering has been speculated upon in the past.  We’re even seeing the first few attempts climb out of the primordial pool to lie gasping on dry land.  …
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Welcome to the first week of This Week in Videogame Blogging for Critical Distance – for the week to 19th April, 2009. Let’s get into it. This week the gents from Eegra wrote a critique of the body of work of a certain game journalist and his propensity for overusing food metaphors in reviews. ‘Who …
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Is Legitimacy Irrelevant?

April 17th, 2009 | Posted by David Sahlin in Link-out - (Comments Off on Is Legitimacy Irrelevant?)

Leigh Alexander, News Director at Gamasutra, has an opinion piece which attempts to mellow out the masses.  As the influence of video games continues to grow, so does the desire for cultural acceptance.  She quotes Ian Bogost’s thoughts on the topic, who frankly thinks we have more important things to be worrying about. According to …
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Matthew Gallant wrote to me the other day and said, “Argh! Exams! I’m freaking out, no time, so hard, need sleep! HALP!” and apologised for not being able to do a proper summary himself up for this link-out. Actually, he didn’t say any part of what I just quoted, but he did say he had …
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Amnesia Alternatives

April 17th, 2009 | Posted by Ben Abraham in Uncategorized - (4 Comments)

I was searching my long list of bookmarked webpages earlier today and came across this entry from Corvus Elrod’s Man Bytes Blog. In ‘Amnesia Alternatives’ Corvus outlines two ways that a storyteller (read: anyone setting up their game) can overcome the initial barrier to a players knowledge that a brand new world they’ve never experienced …
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Limited by design: history through games

April 16th, 2009 | Posted by David Sahlin in Link-out - (Comments Off on Limited by design: history through games)

Luke Plunkett, Associate Director at Kotaku, wrote a Feature column discussing how video games present history.  He spoke with Dr. Cliff Williamson, who teaches Modern British and American history at Bath Spa University in Britain – as well as communications manager Kieran Brigden, from Total War developer The Creative Assembly. “There is the potential for …
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Narrative Synthesis at Girish Shambu

April 16th, 2009 | Posted by Christopher Hyde in Link-out - (Comments Off on Narrative Synthesis at Girish Shambu)

A piece at Girish Shambu’s blog dealing with film criticism for the 21st century raises the issue of there being two separate crowds who consume writing on cinema and looks for examples of critics who can build bridges between the camps: For Ray, film studies resembles the Civil War in having at least two distinct …
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In his column at The Guardian today, blogger, novelist and technology activist Cory Doctorow claims that the ability of a player to make money from the time they invest in an MMO has become not only a key marketing point for the developers of such games, but an important part of the realisation of a …
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