February 22nd
byWelcome back readers. You’ve got about a week left to get your entry submitted to our Fansite Jam! I won’t cry foul if a couple submissions come in between the nominal close of the jam and when I actually get the special…
Welcome back readers. You’ve got about a week left to get your entry submitted to our Fansite Jam! I won’t cry foul if a couple submissions come in between the nominal close of the jam and when I actually get the special…
It’s been an intense week for games criticism, with important news stories as well as intriguing and troubling new releases. This Week in Videogame Blogging has you covered, with a roundup of all the most interesting writing and video. Steam A new…
Responses to the Trump administration’s meeting to discuss links between videogames and violence feature prominently This Week in Videogame Blogging – but this roundup starts with some art history. Bad art Two Unwinnable articles this week argue for aesthetic reclamations of bad…
This week, critical writers in games were moved by the final moments of Demon’s Souls, disturbed by the empty lives of non-player characters, and concerned by xenophobic portrayals of history. We round up the most original writing of the week in the…
How can interactive systems subvert the way we normally think things are supposed to be done? This week’s roundup features a number of articles on designing games for different ways of being, as well as examinations of how visual design can make…
This week, critics discussed topics such as trans representation and the politics of the undead in horror and strategy games. This week’s roundup starts, however, with writers bearing witness to excellent visual artists. Image The passing of a celebrated artist prompts some…
Resistance, systemic cruelty, and the role of individuals are major themes of writing this week. In addition, we’ve got great stuff on inclusivity and the history of game design, and some engaging ideas about how games meet the art world. First, however,…
This week’s roundup is overshadowed by questions about what happens when we die, as well as what kind of work we do during our short time here. Take a moment for some quiet reflection as we look at some of the most…
The big discussion of the week is loot boxes – also known as gacha mechanics – or, in-game microtransactions with randomised contents. A long-controversial aspect of free-to-play games, these items have featured prominently in recent AAA game releases, provoking a wave of…
Worried about the future? Pull up a chair! This week features writing on fear and the economy in games such as Night in the Woods and Prey. The thrill of reaching an audience The Personal-Essay Boom Is Over – The New Yorker…