February 3rd
byWhy hello there, readers. I’m grateful to all of you who have taken time out of your very busy Kingdom Hearts III-playing schedules to sample some of the coolest writing on games around the web this week. It’s a week where yet…
How do games reflect or critique the relationship between labour, labourers, consumers, and products?
Why hello there, readers. I’m grateful to all of you who have taken time out of your very busy Kingdom Hearts III-playing schedules to sample some of the coolest writing on games around the web this week. It’s a week where yet…
Happy Sunday readers! This week I’m thinking a lot about momentum. You see, I do believe that in some, small ways, things are getting better in gaming spaces in terms of representation, and in terms of what voices are included in both…
Where is all the good writing about games? That’s Critical Distance’s slogan, prominently displayed on the website, just beneath the title. Our ongoing project, which I work my absolute hardest to honour, is to answer that question in an inclusive and accessible…
So apparently Red Dead Redemption II came out this week or something, but I honestly don’t have a whole lot of writing on the subject to share for this roundup. I did read an alarming number of worryingly uncritical reviews on the…
The conversation on labour in games continues with undiminished momentum, in part because Rockstar co-founder Dan Houser has volunteered himself to be the one to really step in it this week. There’s no positive way to spin 100-hour weeks, period, but I’m…
We are, without a doubt, in the midst of the busiest time of year for big-name game releases, but for the first time in a few weeks, the most important elements of the discourse–for me at least–haven’t been tied to any specific…
I want to begin with a confession: I’m tired. It’s been an emotionally draining news week pretty much regardless of what interests and channels you follow. I say this bearing in mind the privilege I enjoy in passing for straight, white, and…