Welcome back readers.
Before we hop in, I just want to offer a quick reminder that the Friendslop Jam we’re hosting is underway, and you’ve got two weeks and change to get your writing in if you’d like to participate.
As per usual, I’ll also take a moment to plug our Patreon, which is the best way to help us continue our work charting a course through interesting games writing, and hopefully encouraging more of that writing along the way!
This Week in Videogame Blogging is a roundup highlighting the most important critical writing on games from the past seven days.
State Machines
As has become a semi-regular habit of mine, I’m starting with the industry-minded pieces at the top of the issue. This week that means both the games industry proper and games media.
- The vanishing art of disability reporting | Skybox
Grant Stoner spotlights the dwindling opportunities for disability journalism in games media (Further Reading: Sherry Toh on disabled play and Disability Pride). - If knowledge is power, why are game companies setting it alight? | Game Developer
Nicole Carpenter focuses on the loss of institutional knowledge as an under-discussed outcome of an increasingly layoff-heavy industry (Further Reading: Rebekah Valentine on the Xbox layoffs). - Sony is Ending Disc Production: What Does This Mean for Players? | startmenu
Holly Hughes-Rowlands highlights the loss of the secondhand market and the disincentivization of sales on digital storefronts as additional casualties of the loss of physical media production (Further Reading: Dawn Davis on growing up poor and relying on rentals). - The Steam Library of Babel | Medium
Matthew Seiji Burns surfs the Borgesian backlog (Further Reading: etcetega on backlogs).
“How large is the set of every possible video game? What can express the magnitude of that number? Contemplating this for more than a brief moment is humiliating. You must try to articulate what it would mean to step incrementally through every permutation of every genre, every instantiation of every potential design, every variation on every arrangement of art and sound and letters. It is not enough to say a person could go mad attempting to make sense of this. Everyone here is long past that, swimming in signs and symbols, grasping at fragments.”
Time-Tested
We’ll be moving into some genre-focused sections in a minute, but first let’s look at a different conceptual lens–that of historical context–in the formation of genres and series.
- Past meets present: Truxton Extreme | Retro XP
Marc Normandin puts a noteworthy STG revival in conversation with Toaplan’s design legacy (Further Reading: Skeleton on ZeroRanger). - King’s Field IV Makes Me Froth at the Mouth | Unwinnable
J.M. Henson muses that they don’t make ’em like they used to (see: evil) (Further Reading: Astrid Anne Rose on Shadow Tower: Abyss). - Valkyrie Saga – No More Room In Heaven | startmenu
Holly Redfield interrogates the limits of the nostalgia lens in approaching the contemporary indie 3D platformer (Further Reading: Oma Keeling on platformers).
“Valkyrie Saga feels more personal than any of the actual N64 or PlayStation platformers ever could have, and maybe that’s the feeling I struggle to name with games like this. Whatever bugs, glitches, wherever the game pushes against itself, I am reminded that it’s connected to the heart of one person. We might, as reviewers, sometimes miss the forest for the trees when trying too hard to connect art and nostalgia to a specific past.”
Infernal Delights
Now we’re getting into the genre stuff. Let’s start with a very contemporary genre fixture: roguelites.
- I came to Hell Clock for the vibes, then learned a history lesson | Mothership
Maddy Myers is motivated by a stylish roguelite to dig further into its historical context (Further Reading: eloquentire on Mandinga). - Vampire Survivors (poncle, 2022) | exp
Mathew Kumar crashes out and cashes out on the Skinner box school of design (Further Reading: Niko Stratis on Balatro). - Going Homer | Plant or Beast
Ashley Bardhan has been playing Hell Maiden. . . (Further Reading: Nico Deyo on Hades).
“I bit into red, green, and special Honeycrisp apples with sprinkles and white chocolate, but the hole only yawned and grew teeth. But I wonder, now, if there had actually been opportunities for me to turn into a black widow, or a willow, that I had been too self-absorbed at the time to notice.”
Saving Throw
Here’s a section on RPGs, both analogue and digital.
- Roads to Lord and the Japanese Fantasy TTRPG | Ogre Run
Ogre Run details a founding entry in Japanese tabletop canon, before the scene started to calcify around big hits both domestic and imported (Further Reading: Drew Mackie on Final Fantasy‘s tabletop roots). - Final Fantasy Crystal Chronicles Ring of Fates: Circling back around | Kimimi The Game-Eating She-Monster
Kimimi gives Crystal Chronicles‘ second outing a second chance (Further Reading: Sam Howitt on the WiiWare Crystal Chronicles spinoffs). - Moving Elements – 25 years of Golden Sun 1 and 2 | Pixpen
Sam Howitt reckons with the gateway RPG duology for a generation of GBA kids (Further Reading: Kimimi on Magical Vacation).
“Both of these games may not have the best stories in them, but they’re important in my own story. I may be able to overlook the flaws they have due to a baby duck syndrome I gained from them being such an early RPG for me. They have absolutely left a mark on my tastes. For many players older than me, this game might have just been a stop on the way to other games. For me, this game was an inciting incident for the journey of my own tastes.”
Marble Cheddar
We’re not the only ones hosting a jam–Nate Shearer just organized one on “cheesing”. I did not get to all of the entries myself, but here are some highlights.
- Getting Good — On “Cheesing” Strategies in Video Games | JPG
Taylor Rioux considers community and kayfabe in discussions of cheese (Further Reading: Elisa Shoenberger on the history of cheesing). - Cheesing Is Rarely A Failure | Exaclaw
Wallace Truesdale seeks to reconcile the cheese strat with fun and player desire (Further Reading: Emma Kent on Elden Ring). - Catching on Rough Edges | Medium
Abram Buehner finds more value in appreciating the experience over evaluating its correctness (Further Reading: Flora Merigold on cheating as part of the gaming experience).
“I want to locate subjective revelation, rather than emphasize quantitative judgement. I want to run my finger along a game’s rough edges, hit a snag, and nurse that feeling. I want to spend some time working through it. Perhaps the greatest joy in my 40 hours with Final Fantasy VII Rebirth: I had so many opportunities to do just that.”
Correspondence Course
From a jam to a letter series, Madeline Blondeau and Cind had a back-and-forth on Mario Kart World, so I’m including both halves here in a bespoke section.
- a year with on the highway with Cindy (and Mario) | madeline blondeau on Patreon
Part One, hosted by Maddie, elaborates on World‘s greater depth of mechanics and world assembly (Further Reading: Nate Schmidt on Nightmare Kart). - Let’s Knock Out Three More Laps Of Mario Kart World Together | Bloomed Wings Blog
Part Two, hosted by Cindy, looks at aesthetics, accessibility, and World‘s historical and future contexts (Further Reading: Giovanni Colantonio on Garfield Kart 2).
“there are more people in Western gaming, right now, that would like to look at news, get upset, and say “play indie games!” than play actual fucking video games and have fun with them. Regardless of how merited that is or not, the fact remains – this will always be the Mario Kart World that released during the “2nd video game crash” or whatever people are going to call it. It’ll never be Mario Kart DS, or Wii. We’re never going back to that era of ubiquity or universal enjoyment in the West, at least not for a while.”
Fit and Finish
This group brings together a variety of inquiries (inqueeries?) of (gender)queerness and sexuality to their object texts.
- I miss touching my waifu | The Stacks
Puke hearkens back to a halcyon era of hardware-specific horny handheld games (Further Reading: Chuck Sebian-Lander on the Nintendo DS’s hardware specificity). - I So Badly Want To Live In Cosmic Wheel Sisterhood’s World | Unwinnable
Chris Revelle connects with the marginalized witchy misfits of The Cosmic Wheel Sisterhood (Further Reading: Ashley Bardhan on Little Goody Two-Shoes). - Women Pinned Under Rubble | Bullet Points Monthly
Jay Castello situates Portofiro’s sexual topography in relation to its political economy (Further Reading: Reid McCarter on Zero Parades, Hershel Wilk, and The Americans).
“Portofiro struggles with perversion, Developed World variety. Capitalism pervades everything, turning sex, like the city itself, into a site for the contestation of labor and human dignity. Under the weight of its history as a colonised city, a twice-over dictatorship, and the subject of ongoing propaganda efforts and accumulating international debt, Portofiro’s ideals have shifted and morphed. What was work is now intimate and what is intimate is now annihilation.”
Tournament Arc
Next up, different formations of connection and community.
- Dear Brother, Have Some Sake With Me | Stop Caring
Hiero de Lima muses on a definitely-fictional toxic sibling trope that recurs in the Yakuza narrative genre (Further Reading: Cian Maher on Yakuza). - The Game Is Played With Great Feeling | Virginia Quarterly Review
Joseph Earl Thomas and Annie Flanagan take snapshots of community–Black community, queer community, youth community–at a Pokémon tournament (Further Reading: Joseph’ previous writing on the Pokémon tourney scene).
“I’m curious about the lives of diffracted Black folks I’ve met in passing or through play, who will never be famous, nor rich, nor recognized as change agents or activists, educators or writers, scholars or purveyors of a future in which we honor their deeds—in other words, most of us. I want to know what Becca and Sonnie and KaSun and them want but cannot access, and why their desire is scripted through this relationship to a Japanese media-mix object instead of the Church or music or, worse, the bare minimum normative futures of a politician who looks like us, leaving such little room to alter or even articulate the thing we call reality. And so we play Pokémon, through the refusals of most everything else.”
Critical Chaser
We’ll sign off this week with a list and a rabbit hole.
- GameSmell: A Videogame-Perfume Pairing List | Unwinnable
Emily Price connects memories of time and place with scents and play (Further Reading: Kat’s tasting tour for Paradise Killer). - The Wild World of Nut Sort | Sidequest
Madison Butler goes down a rabbit hole of predatory mobile game ads and inconclusive research on “brain training” games (Further Reading: Madison’s previous writing on Project Makeover).
“I would call sorting nuts a Sisyphean task, but I think even Sisyphus could find purpose in his work. I believe it is more apt to say that it is a Promethean experience, in which I, having discovered fire (a crappy mobile game) am therefore punished for my knowledge in learning that thousands of games like this exist, tricking people into playing them under the closest you can get to false pretenses without getting fined by the FTC (and sometimes you actually do get fined by the FTC). My liver has been psychically pecked into oblivion by the realization that the industry exists in this way, making money off of self-referential ads and preying on people who so cannot afford to fall prey to the American medical system that they would attempt to ward off cognitive decline with naught but an app for defense. My liver eaten again by the knowledge that people would play a game so miserable as Nut Sort to earn a small amount of cash. Daily I am tormented by the righteous eagle of capitalism, that spectacular herald of violence, always making me aware of what it will take given the slightest opportunity.”
Subscribe
Critical Distance is community-supported. Our readers support us from as little as one dollar a month. Would you consider joining them?
Contribute
Have you read, seen, heard or otherwise experienced something new that made you think about games differently? Send it in!
