Welcome back readers.

Before I get into the weekly proper, I’ve got a couple important updates from around the site.

First, Kaile has put together a special issue of choice picks from Paste Magazine over the years, in light of the recent news that the outlet has effectively been shuttered. Paste is one of my first stops every week when I put together the weeklies. Putting out an issue of TWIVGB without checking in there first feels wrong. Losing the outlet sucks, but the writers, and the writing, remain. We’ve collected some of our favourites of the latter, and hope you’ll follow the former wherever and whenever they reappear.

So that’s one update, but that’s not all. Kaile has been working way harder than me this week, and has also just published our latest Patreon-exclusive monthly recap. This is as good a place as any for me to point out that Patreon support makes this work possible, so please give that some consideration if you’ve got the means!

This Week in Videogame Blogging is a roundup highlighting the most important critical writing on games from the past seven days.

Recency Virus

Let’s start things off this week with a variety of writeups on new and recent games.

“In November of 2021, I started taking recreational drugs. Raised on years of posts where I correctly identified the tell-tale signs of Testosterone poisoning I began to rapidly dose myself with a suite of chemicals designed to change my body. The old skin went away and was replaced by something softer but my teeth are calcium bones meant to bite. I’m hungry. I’m so goddamned itchy and I want to sing. Videogames only happen on screen. The dead woman can’t talk to me outside of black plastic borders.”

All Those Who Wander

These next two weave in a bit more personal reflection into the mix.

“These divergent player experiences reflect the distinct thematic focus of each game. Celeste is about growth through adversity. Wanderstop is about what happens when you spend so long overcoming adversity it becomes all you are. Celeste says, don’t quit, you can do this. Wanderstop says, actually, it’s OK to quit. Those might seem like contradictory messages, but I think they’re quite complimentary. Both of these skills are essential — we need to know how to push ourselves to achieve important goals while also knowing how to stop and breathe along the way. Depending on where you’re at in life, one or the other of those messages might be the one you really need to hear.”

No (More) Kings

International Workers’ Day was this past week, so here’s a section bringing together thoughts on class, labour, and revolutionary politics.

“My sympathy has limits, stretching far but stopping at fascists, money-hungry CEOs, and corrupt politicians. Violence is so commonplace in both Santa Destroy and our world it has become banal. The rich and powerful have developed a system that makes it so certain lives are less valuable than others, discrimination traced along lines of race, class, and gender. It’s not that I am incapable of feeling sympathy, it’s that I don’t believe it should be extended to those who make life materially difficult for the oppressed. If I were to sympathize with those who want me dead, I would have no emotional reserves left for those who need it. And God knows whenever a fascist dies and I celebrate, I am told by the laws of modicum and the tenets of respectability politics that celebrating said death is an immoral venture, no matter how horrible the person was in life. If Travis were consistent with his sympathy, we would have no videogame, no fun or reason to engage in the hyper-stylized massacre fueled by his revenge. Desperate Struggle reminds us that sympathy is conditional and having limits to it is necessary, but, if it’s not elastic enough, people who deserve compassion will get hurt.”

Molymarket

These aren’t all strictly interviews, but here is where I’ve gathered the more conversation-shaped reads for the week.

““It’s designed asymmetrically where Leshy has the advantage, and you almost have to break the game to win,” Hockridge explained. “That doesn’t work in a two player game.” Maintaining this sense of outwitting a more advantaged player, but still keeping the game playable and fair for everyone, proved a significant hurdle.”

Critical Chaser

Ending things on a high note this week. I could promise to stop Doing That, but you wouldn’t believe me, and frankly neither would I.

“After walking 105 miles with it, my hottest take on the MSI Cyborg 14 remains that it’s light and compact, which I’m not sure I needed to walk 105 miles to demonstrate. Beyond that, it’s just another box that makes pictures.”


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