Welcome back readers.

We’ve got a sizable issue to kick things off this year, with twenty fresh picks. If you want to peruse an even huger issue, I would implore you to check out Kaile’s end-of-year recap, bringing together many of our favourite articles we highlighted in 2025 as well as a whole bunch of equally-rad pieces we didn’t catch the first time around. Kaile’s put together a real feast, so please check it out, and while you’re at it, give our Patreon a look!

This Week in Videogame Blogging is a roundup highlighting the most important critical writing on games from the past seven days.

Immersion Blend

Let’s start our reading this week with a trio of industry-minded pieces (that’s both the games industry and the games press). Here we’re looking at labour, play values, and that albatross, immersion.

“I don’t believe immersion is a unique psychological state. I don’t believe it is ever possible to completely prevent metacognition. I don’t think it’s helpful to remove or conceal artifice from works of art. And I don’t think it’s healthy or productive to choose to sacrifice your enjoyment of a work of art over something as trivial as whether it provokes you to think about it as something other than an all-encompassing fantasy.”

Test Build

There’s a bit of fluidity between sections this week, but for this next grouping let’s move into design and genre inquiries.

“In 2026, I’m excited to run more, but I’m also excited to play more. A hobbyist mindset can pay dividends if one commits to it. Whether you are a fledgling runner, gamer, musician, or cook, may you challenge yourself with a smooth onramp. Games are great simulators of the pleasures of slowly building from nothing. Life can be similar, if you let it be.”

Table and Summit

Two interviews this week, focused on tabletop and climbing games.

“Anachronistic is the game’s mix of old and new. Hard to place at first, but the influences of reiner Knizia, western high fantasy, and games played across millennia dance among the worlds of Hayao Miyazaki, and the best of modern board game complexity to form a strand of the game’s double helix. As I learned its rules and played in its brutal world of decaying decadence and factional opportunism, I entered a state of jamais vu. Whichever of the four factions you choose to play as, you must be cunning and at times conniving to get ahead. No mercy for the enemy (or friends).”

Mouse and Meal

Next we have two longer sections for you. This one brings together the single-game topics.

“Rockman 7 EP is easily one of the most impressive ROM hacks I’ve had the pleasure of playing through. EP is both a technical and design showcase, with a radical approach with ideas that push the boundaries of the original game and what the larger series could look like. It intentionally reaches unreasonable levels of chaos and difficulty in pursuit of spectacle, but in the process creates one of the most mechanically satisfying takes on the series.”

Even in Arcadia

These next five focus more on affect and experience.

“I have, thus far, logged 400 hours in Prisoners of The Mist trying to escape the rapidly dawning end of the year. Many of my characters have started to be affected by the strange broken world they find themselves in. It is a broken world where when I reach out a hand touches mine often. I wanted to be honest with myself when I was looking for what actually mattered to me as the year drew to a close. Scrolling down lists of the things I’ve played and reviewed and finally that’s just it: The game of the year is the one we take with us. It can’t be more complicated than that.”

Critical Chaser

We sign off for the week with an intriguing relic of Christmas past.

“One of the strangest artifacts of video games as a global medium is that games aren’t always developed in the places they’re meant to be released. It must be a strange experience developing a game knowing that people in your own country are unlikely to ever see it. The subject of this post is one of those games: developed by a British team located in the UK, based on a series of books by a British author, but published exclusively in Japan.”


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