// author archive

Michel McBride-Charpentier

Michel McBride-Charpentier has written 4 posts for Critical Distance

EarthBound

“You confront the Abstract Art and its cohorts.”

EarthBound was released in North America on June 1st, 1995. In other words, it was mainly played in the mid-90s by young Generation-Y gamers approaching adolescence (Maybe acquired on Christmas ‘95, or a birthday in ‘96). As such, the game is difficult to create a Critical Compilation for. [...]

Rachael Webster / PixelVixen707, Part 2

Like the Hollywood of Who Framed Roger Rabbit, the PixelVixen707 blog is a place where the fictional and real co-exist. Rachael Webster is a native of the Domestic City; she is a character who might have once been the teenage indie-game-hipster Emily’s roommate and has now somehow found her way into the real world. Games [...]

Okami

“Oh, our Merciful Mother, Okami Amaterasu…”
In early 2006 Clover Studio released Okami for the Playstation 2 in Japan. Several months later it crossed the oceans to Western audiences in North America and Europe, and eventually found new-found life when re-released for the Wii in 2008. Okami, meaning both ‘Great God’ and ‘Wolf’, was immediately recognized and appreciated by [...]

Example Post 2: Critics are necessary for your art

Khoi Vin has written an excellent post calling for more criticism within the field of graphic design. The entire piece is surprisingly relevant to the current state of video game criticism:
Like it or not, you can't have a serious discourse about an art form until you have people whose sole involvement in that art form [...]