Author Archives: Michael Clarkson

Prince of Persia

January 29th, 2013 | Posted by Michael Clarkson in Critical Compilation: - (2 Comments)

Editor’s note: This compilation has remained unscheduled in Critical Distance’s backlogs for going on three years and is no doubt out of date. We’ve elected to publish it so as to not let Sparky’s hard work to go to waste but we definitely welcome any further contributions by our email submissions form. (As for why …
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Grand Theft Auto IV

October 14th, 2009 | Posted by Michael Clarkson in Critical Compilation: - (21 Comments)

At the time of its release, Grand Theft Auto IV was hailed as the most important moment in the development of games as art, and their mainstream acceptance as such. It had the usual controversies, from reactionary conservatives as well as genuinely-offended feminists. The perfect scores poured in, then the imperfect scores, and the game’s …
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Fallout 3

July 17th, 2009 | Posted by Michael Clarkson in Critical Compilation: - (5 Comments)

Imagine the enormity of the task: to take one of the most fondly-remembered role-playing games ever made, a game developed by another studio, and craft a sequel with vastly different gameplay, advancing the world design and graphics for a new era of gaming while recapturing the ineffable spirit of the beloved predecessor. If that doesn’t …
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BioShock

June 17th, 2009 | Posted by Michael Clarkson in Critical Compilation: - (16 Comments)

BioShock is the rare game that really does change the way we think about video games, if for no other reason than that it has turned up as an example in almost every discussion of game style, mechanics, story, or design that has been written since its initial release in 2007. BioShock has received excessive …
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