Welcome to the first This Week in Videogame Blogging of 2012! It’s been a long time since TWIVGB first came on the scene; I confess, I rather miss the tapestry pictures that graced the earliest episodes. This week’s host is David Carlton: I’ve proofread these not infrequently in the past, but apparently the entire regular [...]
At the 2010 D.I.C.E. Summit, Jesse Schell gave a talk entitled ‘Design outside the Box’ that set the gaming blog world on fire. Now that the pace of resulting conversation has slowed, we’d like to take the time to gather links to some of the resulting discussion. But, before doing so, the primary source material: The [...]
Ben Abraham, the editor-in-chief of Critical Distance, has been prolific through the video game blogosphere for the last couple of years, through his individual work, his discussions in others’ blogs and fora, and his work here on Critical Distance highlighting others’ writings. Because of this, his absence at the Game Developers Conference earlier this year [...]
Flower was released three months ago, and has spawned an amount of discussion that is quite disproportionate to the game’s brief length. Given all this, we thought that it was time for a Critical Compilation on the subject. If you’re aware of pieces that I missed, please link to them in the comments.
One of [...]