// author archive

Christopher Hyde

Christopher Hyde has written 4 posts for Critical Distance

99 Free Games from 2009

[Editors Note: 'AAA' games are big, long, and not worth the money - so says Christopher Hyde in this lengthy critique of the mainstream commercial games industry. In one sense, it's a very practical demonstration of the wealth of excellent games being produced outside the realm of 'AAA' games. It's also an exhaustingly long list of [...]

Video Gameplay Database

Daniel Rehn, an artist and designer in Southern California, is collaborating with Jeremy Douglass, a postdoctoral fellow at UCSD, on a research project they call the Video Gameplay Database. Noting influences from people like Ben Fry and John Maeda (among others), the “database is organized around two core objects: video recordings of game play and [...]

Robotics, Games and Warfare

A post over at Bot Junkie points out a Popular Mechanics piece detailing the Defense Department’s development of the Vigilante unmanned helicopter, an unmanned device that carries an on-board shotgun and is controlled with a familiar input device:
The rifle currently mounted on the ARSS is a RND Manufacturing Edge 2000 Rifle firing .338 Lapua Magnum [...]

Narrative Synthesis at Girish Shambu

A piece at Girish Shambu’s blog dealing with film criticism for the 21st century raises the issue of there being two separate crowds who consume writing on cinema and looks for examples of critics who can build bridges between the camps:
For Ray, film studies resembles the Civil War in having at least two distinct audiences: [...]