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pokemon

February 12th

…are the recalling of aged code, geometry data, texture maps dredged from the network backups of now-defunct developers. But they are also largely brought back from the realm of pure memory, and fantasy. They are relegated to what we remember about them, and what their publishers anticipate we might prefer to remember about them.”

Living World

Our next section brings together topics and tensions of simulation and storytelling as they play out in game worlds.

  • “The Abundant Nature” | Unwinnable Jay Castello proposes that one of Pokemon Scarlet/Violet‘s strengths–the representation of an ecosystem–is something the…

January 21st

Welcome back readers.

Third long issue in a row! I do occasionally have to find a stopping point somewhere on busy weeks, but it’s always better to have more to choose from on my reading list. In the meantime, keep the recommendations coming on our Discord!

This Week in Videogame Blogging is a roundup highlighting the most important critical writing on games from the past seven days.

A-Pal-ing

Let’s start things off this time around with some reviews–two new games and a book!

  • Palworld utterly misses the point of being a good Pokémon-like

Abstract image evoking bird silhouette

September 20th

…and use of gadgets and atmosphere all come together the game shines and we think “I am Batman”. I wonder, when crawling through a dead-end vent for the thirteenth time in search of a trophy is Batman thinking “I am a gamer”?

Okay, so before I wrap it up for the week I wanted to make a small announcement: it’s becoming clear to me that even with the near-infinite amount of free time that I possess to read videogames blogs, the Pokémon catch phrase was an overly idealistic lie and I can’t catch ’em all. So I need…

Blogs of the Round Table: February ’12 Round Up

…take it for granted that it’s going to receive a mention. Although most people are probably sick of Adele by now, you have to admit that if the album 21 were penned in response to a mediocre Pokémon collectathon, it would lose some of its appeal.

At Taufmonster’s log, the author tells us about love in Shadow of the Colossus.

Cody Steffan at Where’s Your Belly? tells us a sweet tale of gaming with his partner, and with his two year old daughter.

At The Ludi Bin, Rachel Helps asks ‘Is Marriage Too Boring For Video…

April 2013 Roundup

…Sometimes they provide a mere resting place for a bullet, other times some canned dialogue, but increasingly they’re becoming more sophisticated companions capable of being worthy party members or even love interests.

This month, we’d like you to talk about a memorable experience with an NPC. It can be a good or bad one, as long as it’s worth talking about! Alternatively, if you can’t think of any memorable experiences, what aspect of a game’s systems get in the way of good NPCs?”

‘Cunzy1’ at That Guys a Maniac has managed to keep the same Omastar from Pokémon

Abstract image evoking bird silhouette

May-June 2013 Roundup

…old quarry has been transformed into two artificial biomes. Underneath the hexagonal dome, seemingly inside a rainforest, I thought “hey, this is a bit like Crysis!” before I was distracted by a roul-roul and then spent five minutes crawling through the jungle trying to photograph a partridge. Videogame environments are increasingly like artificial biomes, whether you’re playing *Far Cry* or *Pokémon Snap*.

It seems a lot of modern games unapologetically go for expansive environments. The Witcher 3 is reportedly ten times the size of The Witcher 2 (is that meant to help us understand the size?) Skyrim famously…

November 16th

Fellow late sleepers, is it dark out before you even start to wake up? Is the sun rising too soon on your second consecutive Pokémon X/Y all-nighter?

Don’t feel S.A.D! C-D’s got your back with a hearty helping of warm, gooey, bloggy goodness:

This Week in Videogame Blogging!

PainStation 4

As you might have heard around the watercooler or in unsolicited dubstepping pop-ups, one of the two Shiny New Boxes came out this week in North America. Polygon and quite a few others have posted thoughts on it. Mouse-wielding contrarians Rock, Paper, Shotgun took the

January 29th

…critics engage with useless creatures and human waste.

  • Catching Frogs – Medium Emilie Reed talks about the strange categorization of junk in games.
  • Due Diligence: Sublime Filth – Haywire Magazine Leigh Harrison talks a lot about “bags of sick and poo” in this remarkable account of experiences that oscillate between gaming and situationist drifting.

“Pokémon Go, just like most videogames, is about isolation; about madly acquiring intangible goods because we’re told having more stuff than other people is good for us. Geocaching asks us to dig deeper into our surroundings by allowing us to

November 28th

…in ‘Much ado about “…”’ [mirror]:

The sights and sounds of Final Fantasy XIII were certainly capable of stimulating the senses, but why did I have such difficulty relating to the cast, or even understanding their most basic motivations and likely outcomes of any given interaction?

Matthew Burns writes for Gamasutra this week on Japanese Game Development and ‘The Path Forward’. Which kind of reminds me of JC Barnett’s now defunct blog Japanmanship.

James Bishop on Pokémon, the ‘coming of age’ story, and Joseph Campbell’s monomyth idea.

And lastly for the week, Jim Rossignol…

February 17th

…week delve into the footnotes of popular games.

  • The haunted origins of Pokémon • Eurogamer.net Sara Elsam is on the watch for some Y?kai–but, err, in that other game.
  • Fortnite’s Appropriation Issue Isn’t About Copyright Law, It’s About Ethics – Waypoint Yussef Cole patiently explains why Epic should stop fucking stealing from black artists.

“Much of the discussion surrounding Epic’s appropriations is concerned with whether the lawsuits being brought by 2 Milly, Ribeiro, and others, are legally feasible; it centers the letter of the law, asking whether Epic is allowed to lift these dance