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call of duty

May 21st

…documentary short uses time and place to show how Kazutoshi Iida’s practice as a game creator fits into a local arts historical context. The whole series is absolutely worth checking out.

  • A Limited History of Castle Infinity | GamesIndustry.biz Kim Belair interviews developers and recounts her own memories of an early online space for children.
  • ‘Call of Duty: WWII’ Seems Like Yet Another Hollywood Take on World War II – Waypoint Robert Rath locates the roots of WWII nostalgia and aesthetics in Spielberg movies.
  • It’s meant to remind viewers of another time—not a time when…

    August 6th

    …Aveline de Grandpre connects to it.

  • Notes on Gradient Addiction: Deciphering The Pastiche | Sufficiently Human Lana Polansky ruminates on the aesthetic world of Gradient Addiction, which is at once “terribly alive, shrieking and gibbering” while its inhabitants “[stand] in place with a fixed expression.”
  • Opened World: Metafictional Warfare | Haywire Magazine Over at Haywire, Miguel Penabella talks Call of Duty: Black Ops 3 and its “conflict of internal struggle [and] self-critique.”
  • Tracing the Panoramic Obsessions of Destiny | Eurogamer Meanwhile, Gareth Damian Martin examines the Destiny 2 beta, “a bloodless heart, waiting to begin beating.”

  • Abstract image evoking bird silhouette

    September 3rd

    …reference to two different wars.

    • Searching for the past in the Call of Duty: WW2 beta • Eurogamer.net Edwin Evans-Thirlwell actually finds the shadow of present day problems all over the latest design choices made by Ubisoft.
    • Selective authenticity and the Spanish Empire in computer games. Spanish journal of games writing Presura has started publishing in English. This piece, by Fede Peñate Domínguez, argues that the portrayal of Spanish conquerors in games tends to privilege outdated heroic narratives that were once used to justify colonialism.

    “digital simulations of the past still draw from historical

    November 19th

    Call of Duty: WWII,” by Astrid B – Bullet Points Monthly Astrid B quotes filmmaker Francois Truffaut in a reflection on the problematic narrative of a ‘hero’s war’.

  • Cuphead and the Racist Spectre of Fleischer Art | Unwinnable Yussef Cole explains the historical context of the style of animation Studio MBHR are recreating, and argues that it would be more productive for contemporary creators to confront and challenge that history, rather than whitewashing it.
  • “Instead of stripping the burnt black cork from the minstrel and presenting a clean white face, while still singing like Calloway or…

    February 13th

    …a Call of Duty, Final Fantasy, or GoldenEye riff here. Instead the stories derive from games most fans would rather steamroll into oblivion. Alien Monster Bowling League, Bob the Builder: Festival of Fun, Burger Island, and Barbie Island Princess. Games like these are directly responsible for the stereotyped shovelware that’s larded the Wii’s game library, forming an apocryphal corpus that only the lowing casual player could be tricked into buying.

    At the Second Person Shooter blog, Laura Michet talks about the lessons she took away from running an ARG game called ‘Humans vs. Zombies’. It comes in two…

    August 18th

    …conservative. | The Outline Josh Tucker peels back and unpacks the lie that keeps the neoliberal triple-A game industry turning.

  • What It’s Really Like to Be a QA Tester | EGM Diego N. Argüello shines a light on the systematic exploitation of quality assurance testers in the games industry.
  • Why we now talk about politics in games so much • Eurogamer.net Malindy Hetfeld tracks the positioning and messaging of games in an increasingly connected and informed world.
  • Call of Duty and separating art from politics – I Need Diverse Games Tauriq Moosa squarely calls out the combination…
  • November 10th

    …of the material world. Gathered here are three of the best.

    • Video game design has tragically changed how I look at the world – Polygon Jacob Geller traces the parallels between cover shooter game design and contemporary school architecture in an America that refuses to do anything else to protect kids from gun violence.
    • Planting Seeds in the Apocalypse | Unwinnable Yussef Cole considers the colonial frameworks that intersect with climate change discourse in approaching Mutazione.
    • Call of Duty: Modern Warfare Is a Brutal and Disconcerting Portrayal of Combat | EGM Reid McCarter characterizes Modern Warfare

    August 30th

    …expect cis creators aim for anything but safe perfection? This is it. This is The Representation. Is it everything you hoped for?”

    What Is It Good For

    Four articles this week, of all shapes and sizes, all of them hitting hard, looking at games of war and conflict, and how their attendent ideological underpinnings are flattened, obscured, or even merely lost to time and the march of trends.

    • Fuck the next Call of Duty game – No Escape Kaile Hultner doesn’t need a lot of words this week to call Activision on its bullshit.

    October 18th

    …establish a new Christian sect: Lesbianism.”

    F in the Chat for 2020

    Two authors this week situate games in contemporary contexts through close reading.

    • In Search of the Blue | Into The Spine Kat finds solace in Subnautica while Earth’s oceans are out of reach.
    • The Hollow Nihilism of ‘Call of Duty’ | WIRED Yussef Cole finds any legitimate critique of American foreign policy within the Black Ops games to be drowned out by their parallel pro-military jingoism and unwillingness to lay any blame at the feet of the military-industrial complex.

    November 22nd

    …American Empire

    Each of these next three works is fundementally focused on the inescapable influence of the American cultural and critical lens, looking at how games, markets, and media are shaped both within its bounds and outside its walls.

    • Vietnam Syndrome | Bullet Points Monthly Yussef Cole observes how Call of Duty, in microcosm for American national identity at large, continues to obsessively revisit but refuses to learn anything from the Vietnam War.
    • ET [1982] + Pitfall [1982] – Arcade Idea Arcade Idea situates two Atari 2600 games–a good one and a bad one, but a