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pokemon

February 28th

…Love You Man! Reflections on Twenty-Four Years of Male Friendship and Gaming — Gamers with Glasses Jason Mical and Roger Whitson discuss how normative masculine sociality informs shared play experiences and vice versa.

  • Pokemon Omega Ruby’s Contest Spectacular is one of the series queerest moments | Gayming Magazine Latonya Pennington examines the ramifications of magical girls, Cosplay Pikachu, and queer coding in Pokémon‘s Gen VI remakes.
  • Memory Pak: When Harvest Moon Taught Me About Death | Nintendo Life Kate Gray looks back at a Harvest Moon installment with a touch of permadeath.
  • Bowser’s Fury Is About a…
  • May 9th

    …the primary function of a video game, so there’s less bias against grafting more story onto one that’s already come to a natural and unified end. The theory I gravitate towards most, though, is that it’s because video games are so tied to rapid technological advances.”

    An Ecocritical Lens

    Our next two selections take us to imagined worlds both fantastical and science fictional to better understand the precarity of the real-world ecosytems to which we remain indelibly bound.

    • Observing Nature | In The Lobby Cole Henry talks about nature photography, and what New Pokemon Snap…

    May 23rd

    …pair of pieces distilling personal philosophies of play, both generally and in relation to specific games.

    • The Best New Pokemon Snap Pictures Are the Bad Ones | Fanbyte Jay Castello ignores the scores in search of the perfect imperfect shots.
    • How C-PTSD Defines Me as a Gamer | Videodame Billie Gagné-LeBel talks about trauma, therapy, and adapting as a player with intention (content notification here for a nonspecific reference to child abuse).

    “I am able to play games, and I am a gamer; just a disabled one. I can now better choose the games

    June 6th

    …little less scrutiny.

    • More Than Just Pokémon – Japan’s Secret World Of Game Boy Color | Nintendo Life Kimimi surveys the offbeat and the ambitious in the Game Boy Color’s library of Japanese exclusives.
    • It Must End – Final Fantasy Tactics Advance | PixPen Sam Howitt muses on play and endings via the metatextual, even slightly postmodern Final Fantasy Tactics Advance.

    “This is a game about children playing and after a child spends enough time playing an adult often comes to tell them to finish. It doesn’t take a pessimistic view on the whole

    September 12th

    …“We are seeing an unprecedented amount of commodification this year. Gibson is selling shares in guitars. You can buy a single shred of fabric from a collectible sneaker. NFTs have people paying millions of dollars for some really hideous JPEGs. Pokemon cards can now be considered intergenerational wealth. This has anyone with the perception of value grasping at straws; people are really out here trying to manipulate the aftermarket for less than $300.”

    End of the Line

    Our next section this week deals with endings along both narrative and mechanical dimensions, both clean-cut and ambiguous.


    November 14th

    …else, this obscure engine for multiplayer games from the 90s is still up and running.”

    User ID

    Next up, two pieces about the games we play to feel seen, to explore identity, to awaken ourselves to new possibilities.

    • Pokemon Was The Perfect Way To Find My Fashion Sense As A Trans Girl | TheGamer Jade King remnisces about serving some Whole Galarian Looks with Pokémon Sword and Shield‘s fashion options.
    • The Sims 2 taught me it was okay to be gay | Gayming Magazine Lowie Trevena identifies The Sims 2 in 2004 as an…

    This Year in Videogame Blogging: 2021

    …a space for horse-focused games that reaches beyond the traditional barriers of shovelware-style development and gendered marketing.

  • Getting physical with Virtual Realms | Eurogamer.net Alexis Ong discusses the uncanny experience of a games/art exhibition in a time of fluctuating public health restrictions, and talks to its collaborators about the artistic, conceptual, and logistical challenges of creating and adapting their games for embodied exhibition.
  • The Best New Pokemon Snap Pictures Are the Bad Ones | Fanbyte Jay Castello ignores the scores in search of the perfect imperfect shots.
  • How Tanking in Overwatch Has Helped Me Love My Giant
  • January 2nd

    …lot of good ideas going for it, but which struggles with a moral framework of juvenile and singularly videogamey nature.

    • Pokémon Brilliant Diamond Review | Video Game Choo Choo John Michonski reviews Game Freak’s release schedule.
    • DOOM (3DO) – Bad Game Hall of Fame Cassidy recounts the troubled tale of DOOM‘s most legendarily bad console port, as well as that of the talented programmer responsible for the game being shipped at all.
    • In Which I Critique A Game I Have Not Played In Three Thousand, Nine Hundred And Thirty Nine Days, Give Or Take GB Burford

    February 20th

    …it to the function and role of real-world academic libraries.

  • Pokemon Legends: Arceus | The White Pube Gabrielle de la Puente maps out the gap between player imagination and play reality in the Pokémon series, and discusses how Arceus begins to bridge that gap.
  • BRING ME ALL YOUR LOVE | DEEP HELL Skeleton writes about The World Ends With You, Mister Miracle, vicarious experiences, and places we’ve never been to and can’t go back to.
  • “I think Hanekoma is the reason I’d ever go back to play the god damned game again. Like the little…

    November 20th

    …how its characters took on such a mythical quality. Magic defense is just one small part of that triumph, but the story that the game tells through and about Res speaks to an underlying ethos: Even in war, power takes many shapes, and to confine yourself to too narrow or simplistic an understanding of it is deadly.”

    Memory Card

    Two authors recount their formative experiences with games and their associated media.

    • The Game That First Allowed Me to Explore Gender: ‘Pokemon Crystal’ | Epilogue Gaming Flora Merigold reflects on the difference a simple player choice…