February 3
…“life” of Bioshockand how it operates in the critical and academic assemblages.
Self promotion station: I think that video game writers could learn a lot about their own critical community by looking at early cinema criticism.
Sparky Clarkson wrote a review of Hotline Miami in Twine.
Aaron Gotzon writes about reading Super Mario Bros. as a surrealist, psychoanalytic event that processes the self.
Jill Scharr writes on The Legend of Zelda and how it gave her a sense of wonder as a kid. Brendan Keogh hones that feeling down to a fine edge, tracing the development…