September 11th
…puts it, “I like weird.”
it becomes apparent fairly early on that “stylus” in the case of Deliverance is actually to mean “phallus”…and when you finally realize it, earlier moments in the game—such as the player’s being asked to trace the contours of the young model—suddenly become more potent. A lot of games strive towards “replayability”…Deliverance finds its replayability in continued interpretation.
Roger Travis writes about “immersive learning,” gamification, and Bioshock. And Latoya Peterson at Racialicious comments on the recent Slavery: The Game hoax, remarking that a hoax is still worth discussing.
This week also…