May 1st
…its ability to play with time” which seems like an oversimplification, but let’s see where he goes with it. He mentions numerous examples in other media that also plays with time, seemingly contra to his assertion, from painting to cinema to literature that but says that,
Video games, however, are rather uniquely suited to “plays” with time. Unlike the static images in many of the visual arts or the comforting linearity of textual and cinematic narratives, games have always included temporal disruptions and events that are essentially “do overs”.
And lastly, William French writing at Bitmob…