March 2020
…of the apparent “allowed” order, giving the player an unusual sense of autonomy. (Manual captions)
Design Doc discusses the difference in design approach that makes Mario Odyssey’s bosses stand out by comparison to the previous 3D entries in the series, and how these encounters contribute to Odyssey’s world-building and elevated sense of adventure. (Manual captions) [Note: contains embedded advertising] Adam Millard argues that many contemporary metroidvanias are too reliant on Super Metroid for design
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