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lana polansky

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March 2nd

…amazing analysis of what queer game mechanics can look like. Read it.

Reid McCarter writes about guns in games and guns in the world and how those two things are related to one another through the fantasies of humans in “On Guns, Real and Virtual.”

Matt Barton asks some open ended questions about Neo-Marxism and how it could operate in games.

Stephen Beirne says some things about “detective mode” and how it is implemented in games.

Lana Polansky extols the virtues of the eroticism of games, championing the ones which manage to be “bleeding and vulnerable.”…

June 1st

…Polygon and read Matt Leone’s “How to Dig Up a Landfill.”

Alternately, If you want to dive into the metaphorical meaning of the game’s burial and the presence of deep ditches in the game itself, Lana Polansky’s got the article for you.

Really, though, I suggest digesting them all so you feel good and full.

Historical Lenses that Cloud Our Vision

While the location and excavation of the E.T. Atari game will certainly be remembered as a historical moment in video game culture, Peter Christiansen reminds us that any medium dealing with history “makes implicit arguments…

June 8th

…Anthony John Agnello continues his series on empty spaces for The A.V. Club; this time with a focus on Final Fantasy VI.

Lana Polansky also looks at maps and space, but at their appropriating influence through the lens of Leonard Getinthecar’s visual art piece based on Space Invaders.

Writing for The Mary Sue, Becky Chambers, discusses how well Telltale’s The Wolf Among Us and The Walking Dead focus on morality by removing choices from in-game stat modifiers. Jorge Albor focuses his own microscope on The Walking Dead episode, “In Harm’s Way,” specifically with how Carver, the episode’s antagonist,…

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August 24th

…because it meshes with their worldview. suddenly they have a convenient situation that explains away all their disillusionment and misgivings with themselves and game culture.

At The Border House, Zoya Street dissects how TotalBiscuit, one of the aforementioned videogame personalities involved in harassing Quinn, has leveraged his privilege to deflect criticism.

Luke Pullen, on the other hand, looks at how gamer culture at large has taken literal fascist leaps of reasoning to protect the purity of videogames as an institute.

(End content warning section.)

Rules of Engagement

Lana Polansky pens a reminder that…

September 7th

…player understand *exactly* what part of the story belongs to them and what part belongs to the storyteller. It helps them understand things like identity and abstraction.

Putting the U in Labour

Lana Polansky takes to her blog to discuss payola in videogames and how it cheapens writers and their craft in favour of established, monied game developers:

Of course it’s disingenuous to argue that a review copy or a preorder are somehow less tempting just because they’re less personal — or that supporting a person’s work generally implies more bias than receiving side compensation…

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September 21th

…of culture as some Japanese fans believed the original Toad to have been female.

Design, Culture, Coverage and Other Great Debates

Studying games from a sociological background, Joe Baxter-Webb examines PC gamer culture – how it’s discussed and portrayed online, and how this reflects back on games culture and perceptions of it from those who don’t identify as a part of it.

Alternately, Zolani Stewart and Lana Polansky posted a podcast that discusses leaving videogames behind when its culture and spaces are no longer those with which one can, or wants, to identify.

Joining in the…

November 16th

…ranks, contributor Lana Polansky and alumna Mattie Brice.

There has also been a recent push within certain sectors of game design academia which has urged solidarity. Over on Gamasutra’s Member Blogs, USC’s Interactive Media and Game Design chair Tracy Fullerton has released a joint statement on behalf of much of her faculty condemning the harassment campaign which has dominated the discourse of the last few months.

Finally, for a good cathartic chuckle, the ever-reliable Damien Schubert has designed a highly accurate pie chart on the true influence of “social justice warriors” on game development.

My God, Pure

Episode 21 – Actually, It’s About…2014

It’s that time again, the end of the year is upon us. Rather than exhaustively go over everything of note that happened in 2014, instead we more skim over several various broad topics of interest. 2014 hasn’t been a pleasant year overall, but in the spirit of gladder tidings we decided to focus as much as we can on better things.

http://www.critical-distance.com/podcast/Critical-Distance-Confab-episode-21.mp3

Direct Download

CAST

Eric Swain: The Game Critique

Kris Ligman: Dire Critic

Alan Williamson: Five out of Ten

Lana Polansky: Sufficiently Human

SHOW NOTES

Flappy Bird is Making $50,000

August 30th

…it also afforded a consistent, party-centric tone that blended play sessions into as a more holistic festival experience rather than pockets of individual gaming instances. […] [T]he festival catered to a variety of gaming interests without having to go the “white cube” route of homogenized presentation.

Further Reading

Interested in more? The latest issue of Arcade Review, brought to you by our own Zolani Stewart and Lana Polansky, is now live for your consumption.

Unwinnable Weekly remains the most compelling weekly periodical in games, and this week’s cover story about a couple’s relationship strained by an…

September 20th

…a cultural moment. And at The Mary Sue, Jessica Famularo reminds us of another field of frequently elided or forgotten histories: fan communities.

Design Notes

Social Media Collective brings us Aleena Chia’s recent conference talk (video) on the creative interplay between EVE Online developers CCP and its dedicated players.

Elsewhere, veteran developer Laralyn McWilliams writes extemporaneously on the difficulties of being recognized as a designer, a role that is not always well understood by colleagues. And at Game Design Advance, Frank Lantz — responding to a recent piece by our own Lana Polansky — acknowledges the fuzzy…