April 7th
…
DESIGN MATTERS
Straddling the two games above, Paul Tassi of Forbes wonders if we aren’t oversaturating games with ultraviolence: “I have nothing against killing in games. It’s just that as video games continue to evolve as storytelling vehicles, this idea that the main protagonist has to kill HUNDREDS of people per game is starting to seem a bit odd.”
On Gamasutra, Leigh Alexander hosts a roundtable with Andrew Plotkin, anna anthropy, Emily Short and others on the building renaissance of interactive fiction.
Leigh Alexander also popped up this week on Polygon with Quintin Smith, bringing us
…