June 28th
…Harvey talk about the liberating feel of trying and failing to make a game for gamers.
Josh Bycer looks at game development from artistic and business viewpoints, and Rob Fahey examines Bungie’s decision to produce Destiny content without a subscription.
Elsewhere, Stephen Winson looks back at World of Warcraft’s gold economy:
But what is true in the rest of the world is true in the world of gold farming: reducing your labour costs is a fast and easy way to increase profits in the short term. And as in the physical world, farmers had three basic
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