September 19th
…narratives, mechanics, and thematic resonances.
- Ultima 4 [1985] – Arcade Idea Art Maybury appraises Ultima 4 as one of the more successful early installments in an ongoing canon of games which try to capture some aspect of Dungeons & Dragons‘ essence, focusing on the game’s innovations and experiments with scale, structure, and moral philosophy.
- A is for Jump – GlitchOut Oma Keeling is thinking about platformers–their simplicity, their strangeness, their ubiquity, and most of all their narrative flexibility.
- The Spectre of Gacha Oblivion | Bullet Points Monthly Kazuma Hashimoto considers the ways in which Nier is
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