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metroid

March 22nd

…party member in Dragon Age Inquisition… and which prompted so much backlash the creator was effectively driven from the internet. Emm asks why similar mods — including ones to whitewash a character of color — haven’t produced the same furor.

And back with the PBS Game/Show, Jamin Warren believes the Legend of Zelda franchise is overdue for a female protagonist — and while his argument is not the most robust (no mention of Metroid? really?) he draws on some interesting bits of lore and developer interviews to undergird his point.

Did Someone Mention Formalism

Not to reopen…

June 28th

Facebook feed getting you down? Clear those tabs and get ready to open a bunch more, it’s This Week in Videogame Blogging!

What’s Old is Shenmue Again

Stu Horvath explains how the enthusiasm (or lack thereof) surrounding both Metroid Prime: Federation Force and Shenmue 3 are two sides of the same bad penny, but David Carlton has a different outlook, choosing to refute several opinions of Yu Suzuki’s Kickstarter:

Of course it’s true that there are other funding models possible for the game: doubtless, in a many-worlds version of the universe, there are universes

January 24th

…kept the game relevant, “Tech Gone Bad shows Romero’s still got it and, even more impressively, Doom’s still got it.”

Making Play

Justin Keverne writes a short and sweet gem on his blog about the systems of supplying resources in Super Metroid:

These pipe creatures are organic resupply points, where time can be sacrificed for a complete replenishment of resources. This dynamic is never explained, the act of discovery is a sign that you have developed an understanding of the underlying systems. You are rewarding for showing this understanding of how the game systems functions…

February 28th

…Samus in the forthcoming Metroid movie.

“It’s unfortunate that what stake we have in Samus is rooted in a joking slur buried as an Easter egg in a Japanese strategy guide, but we’re so hungry for representation, for the ability to play the hero just once, we’ll take what we can get, all the while pushing our way out of the market that forced this scarcity upon us.”

  • Justin on the importance of FFVII’s Barrett to him This discussion of the character of Barrett in FFVII goes beyond a critique of the angry black…

October 2nd

…to Remake ‘Metroid II’ | VICE | United Kingdom David L. Craddock learns from the creator of AM2R that a commitment to community participation can be the one thing saving a project from extinction.

  • Twenty Years Later, A Furry MMO Fights To Stay Alive | Kotaku Cecilia D’Anastasio paints a deeply endearing portrait of an MMO that is keeping the democratic ideals of turn-of-the-millennium online gaming alive.
  • “Furcadia is its own cyberspace terrarium, a vestige of early virtual worlds and all their virtues. It’s a vintage dream, crystallized by its community, from when players and developers…

    New website! Part 1: search

    …a single post.

    Try it now with this page of results on the word “killing“.

    Easily surface Critical Compilations

    If you search for a game that has been featured in its own Critical Compilation, our search results are tweaked so that it will usually be the first result on the page. Additionally, all Critical Compilations have neat little green boxes to make them stand out on the search results page! Hopefully this should make it much easier for people to find exactly what they need.

    Try it now with a search for Bioshock, Fallout, or Metroid.

    August 20th

    …analysis of violence, qameplay-work and a surprisingly complicated underbelly to the first AC game.

    • Matterfall Is A Metroid-Contra Which Requires Incredible Dexterity | Kotaku In a thoroughly entertaining video, we learn about how twin stick shooting platform game Matterfall challenge everything we thought of dex before. Matterfall is precision engineered, a delicious, delectable, tactile, manual discomfort.
    • Mad Max and the open world game as character study | Eurogamer An ode to Mad Max, a pretty standard open world game, but with something extra.

    ‘The gist of it was this: If I wanted to…

    December 1st

    …about as AAA as it gets.

    • REDO! – Patience Is a Virtue | RE:BIND Mx Medea explores a slice of Survival Metroid Horror.
    • Call of Duty: Modern Warfare Turns Trauma and Fear into Cheap Tricks – Uppercut Chris Compendio takes a tour through the traumatic set dressing of the latest CoD.

    “What Call of Duty: Modern Warfare does is exploit the real-life horrors that countless people overseas, children especially, are suffering through just to make more privileged and comfortable gamers say “huh, really makes you think.” And even that descriptor may give the game

    December 8th

    …the precipice of an infrastructural death-spiral.

  • Ruthless Individuality: Criticism’s Past, and Hopefully Its Future Carolyn Petit, in the wake of *takes a breath* the divisive critical reaction to Death Stranding‘s divisive critical reaction, lays out the pitfalls of self-selection in the review business and gets at the heart of what criticism really means.
  • “Put simply, someone who loves games as a medium but who proclaims that, say, Super Metroid is a bad game, or that Half-Life is a bad game, and who has the arguments to back it up, would have a harder time getting their…

    December 15th

    …to critique nostalgia on either a private or a shared-collective level, as this pair of authors do so well.

    • The cult of Hideo Kojima • Eurogamer.net Khee Hoon Chan weighs the sincerity of Hideo Kojima’s public engagement against the cynicism of the marketing capital he wields and projects.
    • DRACULA’S CASTLE – DEEP HELL Skeleton, via Castlevania: Symphony of the Night and Super Metroid, weighs the business of nostalgia against its lived practice as a function of our experiences and traumas.

    “the important thing about nostalgia we often forget, is it never is really connected