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killing

July 24th

…This may be the case with film. Yet, while Far Cry 2 may revel in the glories of personal combat, it also frustrates my conventional gaming desires to heroically succeed through proper application of violence. I am not simply watching characters fight in this futile war. I am a participant – I am the most important participant in this idiotic war. And I cannot help but be unhappy at seeing what horrors my killing wreaks. My friends are all dead – many by my hand. My allies, who helped me out of many a jam and perhaps deserve my loyalty,…

November 20th

…make other little killing men. This concept of how representation should inform design is completely backwards.

And my old blogmate from Moving Pixels, Kirk Battle (aka LB Jeffries) is back again this week with a critique of Modern Warfare 3‘s dreaded on-rails structure keeping him from appreciating the game’s littler details for their own craftsmanship: “Content Degradation”.

Keeping with our general theme of systems and the greater apparatus of game mechanics, Katy Myers has a lovely little article that is close to my heart: if graduate school is a competition, and most games are a competition, why…

Abstract image evoking bird silhouette

February 12th

…happen when a hyped TV show bombs or an anticipated game is a letdown. Companies don’t rise and fall due to piracy, but they do based on the quality of the products they release.

The point I’m trying to make is that piracy is not this mammoth specter killing the entire entertainment industry like they would have you believe. I am not saying that there has never been a dollar or job lost because of it, nor am I encouraging the illegal practice in the least, but the natural ebbs and flows of the industry with big hits and…

October 14th

…“You kill people.” “I don’t know how,” she responded. I realized that she didn’t really understand the mechanics of a stealth kill at this point and asked her to pass the controller over. I walked her through stealth killing that guard, then moved to a nearby rooftop and showed her how to take down a guard from such a vantage point before handing the controller back to her. She was soon on a gleeful murder spree throughout that holy city.

My wife called for her to take out the dog. “I can’t, Mom, I’m murder-urdling people,” she called back.

November 4th

…to apply it to real life. It’s the reason why most parents are perfectly comfortable with their children slaughtering innocent goombas, but get nervous about them playing Uncharted. If videogame worlds are completely unlike the real world, it’s harder to transfer the virtually practiced actions of killing (unconsciously or otherwise) to real life. In real life you can’t jump high enough to jump on top of your enemies like Mario does. But you can carry around a gun and shoot someone in the head like in Uncharted.

Speaking of Uncharted, Greg Weaver writes about the theme of that…

Abstract image evoking bird silhouette

November 18th

…back this week with an interview with Brendan Keogh, specifically about his upcoming ebook on Spec Ops: The Line, Killing is Harmless.

And a bit of signal boosting for the road: James Week reached out to us over email about his current Indiegogo crowdfunding project Pwned!, “A feature-length screwball comedy for the internet age of which 100% of proceeds go to charity.” It has a ways to go on its (admittedly ambitious) funding target but if you’re interested, I’d very much encourage you to check it out!

Thanks for joining us, dear reader. As always we greatly appreciate…

November 25th

…This week might be the single greatest boon for long form game criticism I’ve seen since I’ve started doing this.

Brendan Keogh has finally released his book, Killing is Harmless: A Critical Reading of Spec Ops: The Line, for purchase. If you like criticism and want to see it properly supported and hopefully allow the medium to take one more step forward, buy it. It is available until December 21st for $2.99 and then on will be $4.99. If you want to pay more, Brendan says it would be more than appreciated. You can read an excerpt on Kotaku…

December 2nd

…an unexpected paratextual gutpunch while going through the game’s campaign missions.

REVIEWING IS HARMLESS

Brendan Keogh’s Killing is Harmless: A Critical Reading of Spec Ops: The Line released last week to generally enthusiastic response. Now Keogh brings us a roundup of some early and very worthy reviews of his book, acknowledging what his critique does and doesn’t accomplish.

LIVE, EAT, GAME

At Unwinnable, Jenn Frank pens this emotional introspection on her work in games, the death of her mother, hanging on and letting go. Also worth reading is this very valuable B-side.

Daniel Starkey pays…

Episode 11 – The Talking Dead

…four we talk games from Katawa Shoujo to Far Cry 3.

CAST

Eric Swain: The Game Critique

Kris Ligman: Dire Critic

Alan Williamson: Five out of Ten

Ian Miles Cheong: Gameranx

SHOW NOTES

38 Studios Downfall: The Gamasutra Report

Lost Humanity 18: A Table of Doritos

Game Theory

Why are we still so bad at talking about video games?

Killing is Harmless

Five out of Ten Magazine

Take This Project

Image Based Harassment and Visual Misogyny

#1 Reason Why

Part 1: Direct Download

This Year In Video Game Blogging 2012

…been called “print,” but the world has changed in that time and things that would have been traditionally published have in some cases moved into digital representations of the same. Not in every case, but we honor both here.

One of the most talked about critical efforts this year, Brendan Keogh’s ebook Killing is Harmless: A Critical Reading of Spec Ops: The Line is a massive achievement for game criticism.

The book has received its own share of in-depth responses as people weighed in on its take of the game. Both Cameron Kunzelman and Darius Kazemi offered up…