June 6th
…Epilogue Gaming Blake Andrea reflects on the tensions and balancing act between playing for the self, playing for an audience, and playing for the algorithm.
“El…
…Epilogue Gaming Blake Andrea reflects on the tensions and balancing act between playing for the self, playing for an audience, and playing for the algorithm.
“El…
…Temple’s new Graduate Certificate in Cultural Analytics. Shaw is author of Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture (winner of the 2016 International Communication Association’s Popular Communications Division’s Book Award). She has co-edited three anthologies: Queer Game Studies (2017, University of Minnesota Press), Queer Technologies: Affordances, Affect, Ambivalence (2017, Routledge), and Interventions: Communication Research and Practice (2018, Peter Lang). She is also the founder of the LGBTQ Game Archive and co-curator of Rainbow Arcade, the world’s first exhibit of LGBTQ game history (Dec 2018-May 2019 in Berlin, Germany). From 2011 to 2015 she was…
…be portrayed in flawed and complex ways — the good, bad, and everything in between — without resorting to lazy stereotypes.”
Our next section highlights two writers charting different intersections of colonial empire with their object games.
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Though it looks like player communities are widely recognizing NFTs for the ecocatastrophic grift that they are, a number of game publishers are pushing forward. Our next two selected authors this week take a closer look at why that is.
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…of game studios, the games press, and organized right-wing gamers shape the general orientation of the video-game economy — that is, how outside mobs of “fans” and “gamers” act as volunteer Pinkertons and scabs, goon squads disciplining both game developers and critics into keeping certain kinds of games at the center of the industry and the conversation.
[…] That’s how a Game Informer reviewer could get a life-threatening grand mal seizure from flashing lights in Cyberpunk, still give it a 9/10, and get mass harassed by fans anyway simply for talking about having the seizure.
…Generation, Spoiled (Part Four) – No Escape Kaile Hultner wanders through the soothing fascist hellscape of the Gamer’s Palace.
“I can’t agree with Lucky or Serafinski entirely—despite it all, I’m still clinging to visions of a better world—but we could stand to learn from the commitment to resistance for its own sake. For if we only act…
…out from the series’ most recent release speaks to that legacy.
“I’ll give credit to BioWare for their sensitivity towards bisexual fans, in a world where bisexuals are stereotyped as promiscuous and untrustworthy romantic partners. But as a bisexual fan, I can’t help feeling BioWare missed an opportunity to give bisexual fans one of the most complex representations of a bisexual character in video games.”
…Lee finds their “gamer ego” tested by the flexible difficulty of platformer Overwhelm. (Autocaptions)
Kyle compares conceptual death in Elden Ring to Kierkegaard’s despair of the eternal from The Sickness unto Death. (Autocaptions) Citing examples from many renown gothic novels, thegamingmuse looks at how the Devil May Cry series echoes tropes of gothic fiction and architecture in its depiction of emotion, family ties, gender and sexuality. (Manual captions) … Open World
…a lof of writing and/or mindshare that week. This time, it’s the game Immortality, and I’ve found that there’s a lot of agreement on what it does well and what invites scrutiny, with the differences in opinion coming down to which of these elements spoke louder to the writer. Here, in four installments, is a snapshot of that conversation, which I suspect will continue into future weeks.
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…brain take five?”
Just bear with me as we close out with some fun stuff about games old and new.
“Since bears can’t pick up the short bow that’s lying conveniently nearby to shoot Lae’zel’s cage open,…