August-September Roundup
…Mark argues that games don’t just need a good story; they need good storycraft as well. We don’t need to look at it in such narrow terms as plot and character: even games like Super Mario Bros and Tetris have their own ‘design grammar’ that helps us contextualise their worlds. Story is one part of the language of game design, but if it is there, it has to make grammatical sense.
Sylvain L. looks at ‘cinematic’ storytelling in games.. I’ve just started a Film Studies night course to help me understand this kind of inter-disciplinary writing, but I can…