Search Results for:

fallout

Abstract image evoking bird silhouette

November – December 2015

…further delay, I’ll kick off This Month in Let’s Plays, which actually contains LPs from November and December.

In this LP from early December, Noah Caldwell-Gervais examines how well Fallout 4 follows the game design traditions of its predecessors.

Also from Noah Caldwell-Gervais, in this LP from November he critically deconstructs the Postal franchise.

Elsewhere, Cameron Kunzelman considers Halo 5’s narrative friction by analyzing both what the game does on a narrative level and how it does so.

Over on Game Maker’s Toolkit, Mark Brown questions whether players create…

September 11th

…Makes: Some Thoughts on the Dogs of Fallout 4 and Fallout: New Vegas | for starters… Chris Waldron considers different ways of relating to virtual pets in the Fallout universe.

  • Single Motherhood and Monstrosity: Some Final Thoughts on The Park and the Implications for Motherhood in Video Games – Not Your Mama’s Gamer Bianca Batti argues that the pains of motherhood undergird the fears of affection gone awry.
  • “… recent iterations of horror have the potential to explore motherhood in more complex ways, ways that do not necessarily perpetuate mother-blaming and mother-shaming. Such potential, though, seems…

    July 15

    …narratives in games most resemble those of soap operas, and that more writers should embrace the appeal of melodrama.

  • Screen Sculpture | Doki Doki Literature Club – Heterotopias Eron Rauch considers the glitch-artistry and metanarration of Doki Doki Literature Club in light of several pieces of videogame, art, and photography criticism.
  • Something Familiar

    Everything old becomes new again. Three pieces this week look at games that try to shake old conventions:

    • No Shelter Here – Fallout Shelter’s Useless Nihilism – Old Grizzled Gamers Nic Reuben’s review of Fallout: Shelter discusses the cynical turn…

    January 6th

    …we presently inhabit.

    • How Fallout lost its soul – Polygon Katherine Cross identifies precisely how Fallout has now resorted to eating itself alive.
    • How Fallout lost its soul – Polygon Apparently this article has made some people Angry on the Internet, so I’m linking it twice, because Cross is an incredibly gifted critic, and I am an incredibly petty curator.
    • 2018: Short Rap, Surviving, and Gay Girls – Timber Owls Nadia M. reiterates the colonial undertones of generalizing Japanese media as less queer-friendly than American media and highlights some cool queer games over the year.

    Finding Gold in the Wasteland

    When Valve started to put ‘director commentary’ into their games, it opened the conversation of game design to a wider audience. Personally, it allowed me to enjoy the game even more than my first playthrough. It’s a wonderful bonus, and I’m very thankful to Valve for them.

    Gerard Daleny, of the blog Binary Swan, is assembling ‘The Wasteland Commentaries.’ It will be a mod for Fallout 3, and will include locational commentary by the gaming community into the game itself – much like what Valve has done. The comments will have a wide range; anywhere from “anecdotes, commentary,

    May 23rd

    …change with mood as well as over the natural course of a lifetime.

    This week for The Border House, Rho looked at the transphobia expressed in a description of a Fallout: New Vegas mission as described by a GameDaily preview writer [mirror], unpacking some of what’s potentially questionable about both the mission and its description. She also went to the trouble of contacting Fallout IP owners Bethesda directly for comment or explanation, and was less than pleased with the response.

    Nels Anderson asks the extremely important question “Do we need Fair Trade games?” on his blog Above49. Holding…

    December 19th

    …characters, the businesslike scheduling, the pranks, the snarks, the enquiries after lost yogurts and Ipods, gave them a great deal of humanity.

    At The Border House this week, blogger ‘Pewter’ writes about the ‘Archaeology of dwarven women‘ [mirror] in World of Warcraft, uncovering the character of Moira Thaurissan and an unsettling tale in WoW lore.

    On the subject of archaeology, for the ‘Playing the Past’ blog, this week Trevor Owens identifies what I think is the chief attraction in the Fallout games, in a post titled ‘The Presence of the Past in Fallout 3‘:

    After…

    January 30th

    …with Fallout 3, and the ability to save/reload at will [mirror], and ends up meditating on what it would be like without that ability. Funnily enough, I have a little bit of insight into what that would be like actually.

    Speaking of permadeath, at Destructoid, blogger AwesomeExMachina is playing Fallout: New Vegas with self-imposed Permadeath as well as a raft of other self-imposed requirements. Food and water, it seemed, were the least of his worries, however, as it was the lack of HUD-based information that proved the most game-changing, and the most interesting:

    … early on, I

    March 20th

    Dilyan Damyanov has a very well thought-out piece at the Split/Screen Co-op blog this week, where he writes about Fallout’s currency arguing that,

    On the surface, Fallout’s bottle-cap currency is a clever gimmick, that seems to lend realism to the world in which the games play out. Dig deeper though and you will find its very existence is logically unjustifiable.

    Hmm, somehow I missed this last week, but we still have tome to rectify that – At Game Set Watch, Andrew Vanden Bossche wrote about the strange indie game Beautiful Escape: Duneoneer, and in particular

    September 7th

    …cites a number of studies that indicate how players relate to their avatar while describing how Fallout 3 produced that very experience for her:

    My real emotions responded when my avatar communicated with her and shared concern. Christine was no longer just a series of digital signals and impulses to me. She was real.

    Moreover, Green describes how Fallout helped her explore her sexuality in her early stages of discovering it.

    Meanwhile, Cara Ellison enters the bizarre and unsettling world of Fuck Everything by Lena NW in a NSFW analysis for Rock, Paper, Shotgun.