November 17th
…Charming, Frustrating, and Weird as Hell – Paste Dia Lacina discusses Luigi’s Mansion 3 as a fun game that dances on the threshold of something more critically provocative without ever quite getting there.
…Charming, Frustrating, and Weird as Hell – Paste Dia Lacina discusses Luigi’s Mansion 3 as a fun game that dances on the threshold of something more critically provocative without ever quite getting there.
…internal design and external contexts.
“While other videogames are focused with telling intimate stories
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…good pieces; the first by Shamus Young who, writing for The Escapist, talks about Survival Horror. The second, an interesting post by the Aartform Games blog, asks “Are games art? I think they might be more like cooking” and Kris Graft interviews Valve’s writers about their creative process for Gamasutra. The last one is a quite lengthy and crammed full of interesting tidbits.
Mitch Krpata writes about ‘Your level best’, or the difference between pleasurable advancement and painful grinding as demonstrated by Borderlands. He notes,
Gearbox did such a good job of spacing out the rewards, and
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…Maneater is Gaming’s Newest Feminist Icon | Fanbyte Speaking of the best comedy being rooted in sympathy, I think Natalie Flores’s hyperbole and absurdity in this piece is very much enhanced by the sincerity that seems to shine through it.
Queerness