March 29th
…(Content warning: discussion of suicide.)
Joe Parlock, inspired by Laura Kate’s post, tells of how his own feelings blinded him to an option in Fallout 3, and elsewhere, Taylor Hidalgo tackles morality in The Deer God.
Mapping Out Our History
Over at the Ontological Geek, James Hinton wrote about how game maps tend to ignore practical implications for interesting design in land masses, and Brendan Vance’s “The Ghosts of Bioshock” reflects on the Wounded Knee massacre of the Sioux and the framing of history in Bioshock: Infinite:
On one hand I feel [Bioshock: Infinite]
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