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tetris

October 16

…as object in and of themselves and took a look on how they impact the lives of people who play them

  • How Video Games Are Keeping Long-Distance Relationships Alive | Game Informer Javy Gwaltney interviews several couples living apart from one another who use games and other digital technologies to keep in contact with one another
  • In Conversation with the King of Game Boy ‘Tetris’ | Vice Mike Diver interviews Uli Horner, the long-time world record holder for the Game Boy edition of Tetris about the game’s personal and global impact and what distinguishes the Game Boy

Kill Screen archive

…head of rose quartz

  • imagining the technological singularity with factorio
  • what cyberpunk was and what it will be
  • idolmster and the mechanics of depression
  • fairytale of new york max payne 15 years on
  • nintendo is interested in vr just not how you think
  • the furry takeover of media
  • revisiting the gloriously weird games of australias golden age
  • the loneliness of the professional gamer
  • umberto eco and his legacy in open world games
  • we should be talking about torture in vr
  • tetris and the future of architecture
  • an intro…
  • February 11th

    How can interactive systems subvert the way we normally think things are supposed to be done? This week’s roundup features a number of articles on designing games for different ways of being, as well as examinations of how visual design can make things feel familiar.

    Discipline

    First, two writers take on the ideological expression of games, in relation to capitalism and religion.

    • Clube dos Apreciadores de Tetris – YouTube (Video: no speech) Que Grafico Lixo succinctly and wordlessly demonstrates the anticapitalist narratives that can be read in Tetris and its appropriations by artists such as

    ReadySet Zam archive

    http://readyset.zam.com/article/1579/suraya-hawthorne-destiny-2s-token-human

    http://readyset.zam.com/article/1578/cuphead-and-the-forgotten-joy-of-putting-the-controller-down

    http://readyset.zam.com/article/1569/my-top-10-most-played-games-and-my-excuses-for-them

    http://readyset.zam.com/article/1568/i-love-you-indiecade

    http://readyset.zam.com/article/1562/a-few-ways-destiny-2-could-still-salvage-its-awful-writing

    http://readyset.zam.com/article/1561/my-mail-order-neighbor

    http://readyset.zam.com/article/1559/destiny-2s-failsafe-is-a-real-voice-among-player-propaganda

    http://readyset.zam.com/article/1557/a-football-spiral-universe-what-17776-and-david-oreillys-everything-tell-us-about-art

    http://readyset.zam.com/article/1555/the-economic-dread-of-little-red-lie-and-design-home

    http://readyset.zam.com/article/1554/vision-cones-and-street-ball-how-an-obsession-with-hyperrealism-has-suffocated-modern-sports-games

    http://readyset.zam.com/article/1552/why-dont-we-complete-games

    http://readyset.zam.com/article/1549/uncharted-the-lost-legacy-is-proof-the-series-still-has-room-to-grow

    http://readyset.zam.com/article/1548/bless-you-mr-jackpots-in-defense-of-twin-peaks-dougie-jones

    http://readyset.zam.com/article/1538/adults-onlyish-a-history-of-nintendos-mature-games

    http://readyset.zam.com/article/1537/two-steps-forward-three-steps-back-how-hellblade-reinforces-myths-about-mental-illness

    http://readyset.zam.com/article/1535/please-just-this-once-dont-give-nintendo-your-money

    http://readyset.zam.com/article/1534/whats-so-great-about-watching-pro-dota-in-person

    http://readyset.zam.com/article/1532/wolfenstein-iis-picture-of-american-fascism-seems-more-prescient-than-ever

    http://readyset.zam.com/article/1531/why-do-we-go-back-to-the-same-places-in-games

    http://readyset.zam.com/article/1528/the-perils-of-nostalgia-starcraft-remastered-and-our-repackaged-past

    http://readyset.zam.com/article/1526/overwatch-does-more-than-most-when-it-comes-to-gameplay-balancing

    http://readyset.zam.com/article/1519/hitmans-npcs-are-fascinating

    http://readyset.zam.com/article/1512/how-much-esports-should-we-watch

    http://readyset.zam.com/article/1510/heres-why-it-hurts-when-tekken-7-cuts-your-favorite-character

    http://readyset.zam.com/article/1508/destiny-is-a-lot-like-dancing

    http://readyset.zam.com/article/1506/playerunknowns-battlegrounds-puts-teamwork-above-competition

    http://readyset.zam.com/article/1504/its-not-too-late-to-get-into-destiny

    http://readyset.zam.com/article/1502/a-billion-armed-bandit

    http://readyset.zam.com/article/1499/an-apology-to-final-fantasy-xii

    http://readyset.zam.com/article/1494/videogame-gardens-can-be-spaces-for-reflection

    http://readyset.zam.com/article/1485/dead-cells-dark-souls-and-mass-effect-what-games-can-still-learn-from-early-access

    http://readyset.zam.com/article/1453/persona-5-could-say-a-lot-more-if-it-didnt-constantly-objectify-ann

    http://readyset.zam.com/article/1477/who-won-this-years-e3-devolver-actually

    http://readyset.zam.com/article/1452/prey-turns-open-ended-game-design-inside-out

    http://readyset.zam.com/article/1444/why-arent-we-adapting-more-games-into-comic-books

    http://readyset.zam.com/article/1441/sketches-of-greatness-why-do-esports-excite-us-so-much

    http://readyset.zam.com/article/1440/videogames-hip-hop-and-the-value-of-saying-yes

    http://readyset.zam.com/article/1438/if-you-havent-checked-in-on-heroes-of-the-storm-in-a-while-heres-what-youre-missing

    http://readyset.zam.com/article/1434/marvel-vs-capcom-infinite-and-the-chase-for-fighting-game-accessibility

    http://readyset.zam.com/article/1432/puyo-puyo-tetris-is-an-esport-you-can-play-against-yourself

    http://readyset.zam.com/article/1431/latin-american-representation-in-games-is-getting-better—-but-its-far-from-perfect

    http://readyset.zam.com/article/1429/get-wrecked-why-esports-injuries-matter

    http://readyset.zam.com/article/1425/little-nightmares-i-have-had

    http://readyset.zam.com/article/1408/age-of-triumph-only-serves-to-highlight-destinys-biggest-shortcomings

    http://readyset.zam.com/article/1401/why-persona-5s-silent-protagonist-works

    http://readyset.zam.com/article/1400/nier-automata-may-have-26-endings-but-it-respects-my-time

    http://readyset.zam.com/article/1396/do-we-really-need-to-like-horizon-zero-dawns-aloy

    http://readyset.zam.com/article/1399/the-old-ways-arent-best-when-it-comes-to-survival-horror

    http://readyset.zam.com/article/1388/the-10-mass-effect-scenes-thatll-fck-you-up-the-most

    http://readyset.zam.com/article/1382/destinys-meta-shifts-are-fascinating

    December 13th

    …to understand the strengths of its historical storytelling.

  • No Man’s Sky: Through A Screen, Dully – GlitchOut Oma Keeling plays No Man’s Sky and finds that it’s more than retro in its sci-fi stylings–it’s a game out of time, with nothing to say.
  • Learning Tetris | Unwinnable Diego Nicolás Argüello writes about rebuilding and recovery–via relationships, via self-reflection, via Tetris Effect.
  • Dead Things Matter Too, Abzû – Venoms. Die. Twice. E. meditates on death, rebirth, and the phenomenology of the ocean in Abzû.
  • “To play Abzû is to remove oneself from the tension that…

    October 30th

    …is an equally empowering experience.”

    Horror Picks

    Our holiday coverage continues with two more horror-tinged examinations of games and play.

    • My OCD Doesn’t Want Me To Play Horror Games, But I Do It Anyway | Kotaku Ashley Bardhan reconciles her brain with a hobby that triggers it.
    • The New Age Monsters of Tetris Effect: Connected | Gamers with Glasses Don Everhart asks: is Tetris Effect: Connected actually a work of cosmic horror?

    “In co-operative multiplayer, the screen orbits a dark polyhedron, surrounded by other particles. Each CPU is given a zodiac…

    September 3rd

    …Play

    Now let’s turn our attention to design analysis and novel ideas in new-and-recent games

    • My Game of the Year is a Freeware Asynchronous Tetris MMO on Itch.io | cohost funbil extols the ephemeral virtues of cleaning up somebody else’s Tetris mess–or simply causing problems for the next player down the line.
    • Venba Shows Us Food Doesn’t Have to Just be a Power Up or a Commodity in Games | Paste Phoenix Simms lifts the lid on doing more with food in games, in Venba and beyond.

    “I’m happy that we’re at a

    Abstract image evoking bird silhouette

    April 26th

    Links updated 29 June 2017

    This Week in Videogame Blogging, 65 die in a tragic Tetris accident in NYC, and Hard-casual also get the scoop on the Fallout: New Vegas protagonist!

    In slightly less tongue-in-cheek happenings, Jim Rossignol, one quarter of Rock, Paper, Shotgun, noted that “Locked Door” was close to the biggest article ever published on RPS. It’s certainly well worth a read, and a great example of the fact that good games crit doesn’t have to be the straight-forward essayist type. RPS continued its standard of excellence this week with some fantastic coverage of upcoming game

    January 10th

    …no mirror available]. I liked the part about the size of the earth being all wrong, and how a certain shockwave that plays a major role in the plot would actually fail to propagate through the vast vacuum of space. The above quotes are there for a reason.

    Jim Rossignol at Rock Paper Shotgun looks at some recent gaming-related scientific research and summarises the results. It’s quite an intriguing read, for instance, playing Tetris can help with post-traumatic stress related flashbacks.

    Alex Raymond wrote this week about why she writes about games [dead link, no mirror available], namely…

    August 21st

    …with regards to their ultimate fate.

    Unlike Alyssa, I don’t get stressed when my first person player character “dies” in Portal. Her death is impermanent; the player’s respawn is nearly instantaneous and the game replaces puts the avatar pretty much right back at the site of the player’s failure. I no more stress out about launching myself into a turret (oops) than I do about laying a jigsaw puzzle piece in the wrong corner, or about missing a move in Tetris. Portal is ultimately about solving puzzles and although there’s a great narrative framework going on, I don’t