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street fighter

Abstract image evoking bird silhouette

February 21st

…or using a staircase of goombas to get a leg-up, or the psychological violence of mind control in battle.

  • A Farewell to Focus | ZAM Suriel Vazquez’s technical analysis of design change in Street Fighter and the tension between casual fun and professional depth

“Before long, The Focus Attack went from being a way for the casual crowd to implement something new into their game plan to one of the most technical aspects of the game”

  • The Half A Press Sensation | ZAM Joe Köller examines the unexpected directions taken by artisans

October 2nd

  • Street Fighter Has Become the World’s Smallest Premier eSport, and That’s OK | VICE Gary Dooton shares a photo essay (and also regular text essay) from EGX. The sense of spectacle combined with cosiness described in the text essay comes through strongly in the carefully-frames photographs.

Gareth Damian Martin Gareth Damian Martin Gareth Damian Martin

  • Dear Esther: Landmark Edition is a delicate, embalmed object | Kill Screen Gareth Damian Martin considers how an object calcifies as it becomes a part of our memory, in this part-photo essay.

Audiogames

Moving on from sight

Abstract image evoking bird silhouette

June 30th

…I first realised I didn’t have to live in fear of displeasing any of these virtual people I was more than a little bit upset with myself – that thought process is not, for want of a better word, normal. Which means I’m not normal. Which isn’t news to anyone really but I was always hoping to be more amusingly quirky-weird abnormal than buried-trauma-manifesting-in-unexpected-ways abnormal.”

Trash Mammals and Street Fighters

Queer representation in games by itself isn’t enough if the characters at play aren’t allowed to be real, vulnerable, and messy. Two authors this week write on…

Abstract image evoking bird silhouette

November 18th

…policed and then mocked for any kind of hypocrisy. Those kinds of high, perhaps even impossibly high, standards, also come from the same anxiety about game journalism not being any good, even when it often is. Relaxing those demands, on ourselves and others, would be healthy.

On GameChurch, Richard Clark criticizes the “stuffing” that fills our games and our lives. On Push Select, Rob Horsley performs an excellent reading of the 1994 Street Fighter film in the context of contemporary American militarism.

Also at the intersection of military, politics and entertainment, Robert Rath kicks off a two-part…

February 9th

…to the driving controls.

Michael Rousseau shared a tale of the two white whales of his youth, Dr. Chaos and Double Dragon. Jason Rice sang the praises of Alis Landale, protagonist of the original Phantasy Star. Even if Street Fighter 2 isn’t your thing, Matt Leone has put together a fascinating feature collaborating the memories and anecdotes of a host of people involved in its production.

Lastly…

Zach Alexander is curating a tumblr you might like on all the delicious foods that appear in videogames. And sadly, the curtain has fallen on Push Select, but you…

This Year In Videogame Blogging: 2016

…write about The Beginner’s Guide and dissects whether doing so is the trap that other critics have made it out to be.

And The Rest

  • Street Fighter II: An Oral History | Polygon – Matt Leone “An inside look at the creation and fallout off Capcom’s industry-defining fighting game, as told by those who were there.”
  • Grand Theft Auto and the airbrushing of history | Alphr – Ed Smith The LA riots of the 1990s were complicated affairs with decades of backstory. Rockstar’s version in San Andreas, not so much.
  • Guest Column: On Monsters,…

July 14th

…portrayed as perfectly muscled bodies – broad chest slimming down to rock-hard abs that you can see. So those that diverge to offer something different stand out, and that’s why figures like Karnov, Street Fighter’s Zangief and Final Fight’s Mike Haggar are so beloved, giving a face to something verging on the bear community.”

Save Points

There’s been a lot of great writing this week on JRPGs, particularly old ones. Part-and-parcel with these examinations are overarching questions of what does and does not emerge as salient and popular in the limited exposure space of a niche genre….

August 2021

…and the (mis)remembrance of trauma within family dynamics. (Manual captions)

  • CSI Skill Tree: Kentucky Route Zero with Zoyander Street and Rachel Carr – Center for Science and the Imagination (1:08:30)

    Joey Eschirch, Zoyander Street and Rachel Carr discuss Kentucky Route Zero’s treatment of the southern gothic motif and the state of Kentucky’s embedded memories of extraction, among other things. (Autocaptions) [Note: Zoyander Street is a current contributor and former senior curator for Critical Distance]

  • Alan Wake, The Great American Video Game – Curio (1:11:11)

    Sophie reads Alan Wake as a game about the horror of novel

  • June 1st

    …“The Subtle Knife,” Todd Harper discusses the differences between the effective and ineffective inclusion of LGBT characters in games.

    Elsewhere, Merritt Kopas suggests that Saints Row IV, which doesn’t make relationships a narrative end-game or quest achievement, provides an environment in which to “dismantle a heteronormative romance culture.”

    An interesting dialogue about Tomodachi Life also took place this week on Austin Howe’s blog Haptic Feedback. In an initial post, Howe responds to an article by Zoya Street. Following comments made to Howe’s initial post by both Street and Shinji Matsunaga, Howe composed another response.

    Existential/ism

    Imagine…

    March 6th

    …that are designed with an awareness of what the player’s body is doing.

    “I remember semi-jokingly calling [The Meadow] a ‘sitting simulator’ at the time. Except this is exactly why both The Meadow and Eurotruck Simulator 2 made such powerful VR experiences: because they each accepted and reinforced the player’s own awareness of their sitting body, rather than stubbornly trying to distract the player away from that body. Players are bodies and that will never not be true.”

    • A Pro Fighter’s Best Friend Is The Guy Who Stops The Bleeding Kevin Wong discusses the…