November 12th
…You Want | Unwinnable Ed Smith traces the industry’s maximalist approach to the whole ludonarrative dissonance thing.
“The uncanny, infinitely variable and indefinable nature of games, their worlds and their texts – partially defined as ludonarrative dissonance – is no longer an artistic problem for mainstream games, but their central and most profitable characteristic.” Now let’s look at historical approaches to games, as our next two featured authors examine both alternative and inadequate treatments.
Brief Histories