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This Year in Videogame Blogging: 2014

…precedent to our current concerns around videogames. Ryerson wrote that we need to acknowledge and deal with the problems that come with this identity.

Similarly, BioWare’s Damion Schubert declared that he wanted to reclaim the term “gamer.” Most gamers are good people, he argued, and we should oust those destructive elements, because, to paraphrase Office Space: “Why should we change? They’re the ones who suck.”

We lead out of this section with probably the most misquoted piece of the year, Leigh Alexander’s Gamers Are Over, in which she speaks specifically to an audience of developers on the diversity…

This Year In Videogame Blogging: 2015

…— Austin Walker, Shawn Alexander Allen, Natasha Thomas and Catt Small — to discuss in a letter series “Videogames’ Blackness Problem.” Samantha Blackmon of Not Your Mama’s Gamer followed up on Narcisse’s piece to discuss another “blackness problem” outside of stereotypes and representations.

Several months later, Evan Narcisse came back to the issue in “The Natural.” Sidney Fussell at Offworld also continued the conversation, going into the dehumanizing stereotypes of black bodies games deploy and the real world damage this inflicts.

Juliet Kahn talked with her non-“gamer” sister to get the outsider perspective of what drove her away…

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This Year In Videogame Blogging: 2018

…Giant Bomb – Gamer_152 Gamer_152 examines What Remains of Edith Finch regarding how its characters deal with death and how their poor coping leads to a deadly legacy.

  • Games and Lit. 101 – Female Agency in Super Mario Odyssey and Breath of the Wild | YouTube – Games as Literature – Sam Gronseth Same Gronseth, The Game Professor, looks at how the endings to two of Nintendo’s latest big games end in very different places regarding the agency of their princesses. Breath of the Wild stumbles, while Super Mario Odyssey presents a breath of fresh air.
  • The Surprising…
  • Assassin’s Creed III

    …As Mike Williams at US Gamer pointed out, “even once Connor is a full assassin, the character doesn’t get a chance to shine. His personal motivations are subsumed by the stronger personalities that surround him.” Many thought that Connor’s particular zeal for freedom was dissonant with his background story. In “A Stranger in His Own Land, or ‘Assassin’s Creed III’ and the Alien”, G. Christopher Williams noted that AC3’s rehashing of the “Luke, I am your father” trope ironically provided insight into Connor’s personal vulnerabilities:

    The most effective moments in the game actually exist in the main story

    Kotaku UK archive

    …Bioware Returns to its Roots in the Next Dragon Age 2014/04/22 New Legacy Kain Game Well Youd Expect 2014/04/24 One Year Simcity Better 2014/04/25 Please Stop Asking Jrpgs Making Comeback 2014/04/26 Sci Fi Skyrim Development Obsidian Time Travel 2014/04/28 Star Wars Lore Changing Heres Means 2014/04/30 Disabled Gamers Part World 2014/05/01 Defense Zombie Games 2014/05/01 Even Superpowers Cant Separate Seattle Dark Past 2014/05/01 Everything Marvel Willing Share Next Disney Infinity 2014/05/05 Pens Paper Envelopes Making Hearthstone 2014/05/06 Vlambeer Barbecues Car Accidents Student Projects Story Flock 2014/05/07 Watched Ten Game Developers Get Demolished Mma Champ 2014/05/07 Woman Puts Deus Ex Computer…

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    September 20th

    …to lead designer Patrice Desilets of Assassins Creed II-fame about the conversation he is aiming to have with the gamer through the game. I’m terribly excited for not only the game itself, but the implications for the industry by designers and developers employing this kind of language and approach.

    Touché Bitches has been mentioned here before and they’ve recently undergone a bit of a refresh. They’ve started doing shorter, more editorializing link posts – hey, guys, that was our schtick! (just kidding). Head on over for some interesting linking, editorialising and the occasional long form post.

    Simon Ferrarri…

    August 8th

    …her conclusion that,

    we should be acknowledging and welcoming this new kind of gamer, and listening to what they have to say. From Senet to Settlers of Catan to Counter-Strike to FarmVille, we are all gamers, connected through the electric muse of interactivity, chasing the same brain state. And that, especially when it unnerves us, is a beautiful thing.

    David Wildgoose at Kotaku Australia kicked off the healthy amount of discussion seen around the XBLA game Limbo this week. Wildgoose, inspired by a Kyle Orland piece at Gamasutra talks about game durations in ‘Does length matter?’…

    August 15th

    …videogames. With all aspects of it; commercial, indie, academic and journalistic. My reasons for this are still largely intuitive, but I know enough to say that homogeneity is at least partly to blame.

    At the Border House blog, Quinnae Moongazer asks “Ain’t I a Gamer?” [mirror] It’s an unfortunate tale that seems to indicate Microsoft doesn’t think that any women use their Xbox LIVE service:

    Chantaal describes a customer service letter that was sent to her by Microsoft that assumed she was writing about an issue her nonexistent son was having, instead of making the correct…

    May 8th

    …the realization of the wasted potential found in so many ass-kicking video game women like Samus and Lara Croft. FemShep is not Barbie-fied supermodel who kicks ass in revealing clothing so that male gamers can have their violence with a side of tits and ass. And while the option exists for her to have sexy moments if you pursue a romance, that romance is still on her terms. This isn’t any of the Metroid games, or Dead or Alive, or Tomb Raider. FemShep’s nudity is never a reward for the gamer – it’s part of her story.

    In…

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    July 17th

    Hello dear readers! Did you miss me? The UK treated me just fine so I’m back and alive and raring to go. I got to meet at least one Critical Distance reader while in the UK too. Hey Dimitrios, always happy to be nestled in warm and snugly in your RSS reader every week.

    First! Some slightly older things I missed while away – Chris Dahlen at Save The Robot has a ‘History of an Average Gamer’, and he really is the epitome of the ‘average gamer’ so his gaming history is like a small slice of gaming