Search Results for:


June Roundup: Time

…exist during a cynical present heading toward an uncertain future. Passing time influences everybody, but in Night in the Woods, time is as much an economic influence as it is an intellectual one.

Read it now

Seth Tomko

Perceptions of Time in Fallout 4

At Level Skip, Seth Tomko compares the protagonist of Fallout 4 to other characters forcibly removed from their moment in history like Captain America and Billy Pilgrim from Slaughterhouse-Five. For Tomko, Fallout 4 reworks notions of time as a linear process by displacing the player in several…

Abstract image evoking bird silhouette

April 26th

…the comments.

Tom Chick reluctantly finished his great series on the new game Demigod this week, with his ‘Final Word‘. The discussion surrounding whether reviewers should evaluate the quality at launch versus what it will be once issues are resolved is discussed and handled in a most excellent way, I felt.

Michael Abbott at the Brainy Gamer this week commented on the change to the ending of Fallout 3 that Bethesda’s Pete Hines outlined would happen with the last piece of DLC for the game. Abbott was sad that the lesson learned from player feedback on Fallout 3…

This Year In Videogame Blogging: 2015

…the missing link that bring the whole epic 9 game cycle to a close.

On his blog Normal Rascal, Stephen Beirne lamented the loss of the Codec sequences of previous Metal Gear Solid titles as, to him, they were an expressionistic menu option that delivered a thematically rich safe space that could be played with.

Gaby of Girl From The Machine looked at “Queerness in Metal Gear Solid” series and the problematic ways it presents its queer characters as punchlines or vessels of villainy.

Fallout 4

Fallout 4 is an apocalypse outside of context, so says…

February 5th

…I would have changed: Twilight Princess.” Going over what was fundamentally off about the game and how it could have been great and innovative instead of the stagnant entry of the series.

Eric Schwarz of the Critical Missive blog is back again, this time writing about Rage and multiple design missteps it takes.

Rowan Kaiser in his weekly Joystiq column on role-playing games turns his eye to the two most recent Fallout entries, comparing the different rhythms to the quest structures in Fallout 3 and Fallout: New Vegas. The former is based on free form explorations whereas the…

October 31st

…of ‘bigotry’. So when they’re talking about ‘expectations of the self’ and ‘things that are just a little bit off’, there’s no darker than pale-beige image associated with what’s right and normal.”

At PopMatters, G Christopher Williams examines ‘Fallout: the scrounging simulator’, for what its teaching kids and adults alike about the benefits of frugality in these tough economic times. Staying with the PopMatters crew for the moment, and Fallout: New Vegas, Rick Dakan looks at ‘Sex Workers and Sex Slavery in Fallout: New Vegas’:

For all its bugginess and slightly outdated graphics and stiff animations, this

July 15

…that narratives in games most resemble those of soap operas, and that more writers should embrace the appeal of melodrama.

  • Screen Sculpture | Doki Doki Literature Club – Heterotopias Eron Rauch considers the glitch-artistry and metanarration of Doki Doki Literature Club in light of several pieces of videogame, art, and photography criticism.
  • Something Familiar

    Everything old becomes new again. Three pieces this week look at games that try to shake old conventions:

    • No Shelter Here – Fallout Shelter’s Useless Nihilism – Old Grizzled Gamers Nic Reuben’s review of Fallout: Shelter discusses the…

    December 2020

    …video essayists look at how the meaningful integration of choice and agency permeate in theme and design.

    • Fallout: New Vegas Is Genius, And Here’s Why – hbomberguy (1:37:41)

      Harry Brewis carefully dissects the elements of writing, game design and world building which made Fallout: New Vegas a “timeless” game which allowed the player to make meaningful and interesting choices. (Autocaptions)

    • Playing as Anyone in Watch Dogs Legion – Errant Signal (33:10)

      Chris Franklin finds Watch Dogs Legion’s “Play as Anyone” System to be an unfulfilling narrative generation tool in itself, but suggests it does provide

    November 2020


    Backward and Forward

    Our next picks consider videogames and history from within the political moment.

    • Reaching Beyond Dreams | Pendragon (Game Journal) – Intelligame (16:19)

      Intelligame thinks about Pendragon’s portrayal of restoration and hope in the context of the US Election Day, 2020. (Autocaptions)

    • THE ATOMIC CAFE: Coronavirus, Ducking, Covering, and the American Cultural FALLOUT – KyleKallgrenBHH (1:12:04)

      Kyle Kallgren looks at the 1940s-60s messaging around nuclear weaponry which influenced the aesthetic of the fallout series, and how the perpetual trauma of misinformation resonates in this time of pandemic. (Manual captions)

    January 6th

    …material hellscape we presently inhabit.

    • How Fallout lost its soul – Polygon Katherine Cross identifies precisely how Fallout has now resorted to eating itself alive.
    • How Fallout lost its soul – Polygon Apparently this article has made some people Angry on the Internet, so I’m linking it twice, because Cross is an incredibly gifted critic, and I am an incredibly petty curator.
    • 2018: Short Rap, Surviving, and Gay Girls – Timber Owls Nadia M. reiterates the colonial undertones of generalizing Japanese media as less queer-friendly than American media and highlights some cool queer games over the

    November 28th

    …who prevents wars, stops trouble, and does so with the lightest touch possible. You could be an unstoppable assassin, but you aren’t. You’re better than that.

    Radek Koncewicz at the Significant Bits blog brilliantly looks at Segues in games: how they are functional from a technical perspective yet rarely present a ‘smooth’ transition, belying the very name.

    Robert ‘Radiator’ Yang writes in response to Jim Sterling’s Destructoid piece [mirror] of the previous week in which Sterling held up a Fallout: New Vegas character as a positive, matter-of-fact depiction of a gay character. Yang has ten points expounding…