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June 2020

…continued to play havoc with our general experience of time, several videomakers considered the temporality of play.

  • CO-VIDs: kentucky route zero’s terminus – Innuendo Studios (8:07)

    Ian Danskin recalls the ephemerality of playing Kentucky Route Zero in instalments several years apart, in time with the game’s episodic release, and how the slippage of remembered details became a treasured and unrepeatable part of the experience. (Autocaptions)

  • Why have these people been playing Cookie Clicker for SEVEN YEARS? – People Make Games (13:56)

    Chris Bratt, stumped as to why and how people would continue engaging with an

Sonic the Hedgehog

…specific ideas and themes, and makes very specific critiques and assertions regarding its world and its characters. But on the other hand, Sonic The Hedgehog is a Sonic game, as in, it’s a next-gen (7th gen) installment of a major AAA franchise. Sonic 06 wants to be artistically assertive but it can’t do it reliably or consistently if it has to uphold Sonic‘s shallow brand values. Although Sonic 06 clearly rejects Sonic‘s brand values there’s visible struggle in doing so, and the game as a whole suffers for it.

From ’06 onward Sonic criticism became an unbalanced dichotomy….

August 1st

  • Tower Of Druaga [1984] – Arcade Idea Art Maybury positions Tower of Druaga at an influential crossroads between many different genres, trends, platforms, and media.
  • “it’s the hybridized synthesis of instant-gratification arcade games and longer-lasting computer games, which is the traditional territory of the console game since Adventure [1980]. Some would argue it wouldn’t find its proper home until it hit the Famicom. Tower Of Druaga being spiritually a console game in the arcade (and Pac-Land [1984] too) feels indicative of a change in the weather, maybe even a passing of the torch.”

    Story…

    July 2020

    …embedded racism in parent company Wizards of the Coast and MtG communities more generally. (Autocaptions)

  • Black Women Magic – Ladies of the FGC – Spawn On Me Podcast (58:23)

    Janae Benne hosts a panel of fighting game community personalities to discuss their experiences as Black women, instances of micro-aggression and exclusionary practices, and what might be done differently. (Autocaptions)

  • Who is Inside? – The Checkpoints Show (10:33)

    The Checkpoints Show examines the mise en scene of Playdead’s Inside, wondering what the game’s mechanical narrative around acting and control has to say about issues of coming to

  • Dishonored

    …the history but is “by no means the originator of the ‘play your own way’ premise…”

    The flexibility inherent to Dishonored also makes it a funny (hag)fish to nail down. The original game is filed away under the action adventure genre, although later instalments have been listed as FPS, Assassin, Supernatural and Stealth games, without really changing the formula. Adam Biessener for Game Informer describes its chimeric qualities best; how expectations, even when it came to what genre the game was, were “unshackled”:

    It’s a game about assassination where you don’t have to kill anyone. It’s a

    October 4th

    …hatred masked as a pseudoscientific thought experiment, which poses some people as categorically inferior. It is eugenic ideals that formed Nazi policy and led to the Holocaust, which led to the attempted erasure of indigenous people across the world, in Canada for instance, and which originated in the scientific moralities of Victorian Britain. It is the idea that is explicitly supported currently by far-right extremists, and affects people daily, as in the continued presence of acts like the mass hysterectomies reported at immigration centres in the US in 2020. It is not innocent, it is not divorced from history, and…

    October 11th

    …provocative depths. How’s that for intrigue? Read on and find out more!

    • Please, Don’t Shoot the Engineers of Halo 3: ODST | Fanbyte Julie Muncy looks back at a thoughtful and complicated depiction of wartime non-combatants in the underated sidequel of the Halo series.
    • Choices: Stories You Play Offers More Than Melodramatic Instagram Ads | Fanbyte Bonnie Qu reports back from beyond the veil of cheesy ads to discuss what the mobile story game platform Choices is actually all about.

    “These stories aren’t merely in service of the player; they’re specifically in service of

    October 18th

    …still pulsating to an unknown rhythm against an expanse of broken information. This was all made so much worse by the way Sonic helplessly fell through this chaos the instant the level began, the debris of leftover code flashing before my eyes as he plunged into the water below (of course the sodding water would still work) and died as soon as he touched the bottom of the screen.”

    Embodied Play

    We’ve got two selections this week reflecting on the bodies that are included and excluded in games, and the barriers that exist for some players on…

    Malath Abbas | Keywords in Play, Episode 7

    https://mcdn.podbean.com/mf/download/v9iay8/malath-abbas-complete.mp3 Download “Keywords in Play” is an interview series about game research supported by Critical Distance and the Digital Games Research Association.

    This episode we speak with Mal Abbas, an independent game designer, artist and producer working on experimental and meaningful games. Malath established Scotland’s first game collective and co-working space Biome Collective, a diverse, inclusive melting pot of technology, art and culture for people who want to create, collaborate and explore games, digital art and technology.

    Work includes Killbox, an online game and interactive installation that critically explores the nature of drone warfare, its complexities and consequences,

    November 29th

    …to history.

    “The aura of semantic instability produced by redaction is what separates the “black op” in Call of Duty from a mere secret mission, or even the structurally and tonally similar “spec ops” of the Modern Warfare games. Black ops in Call of Duty are sites of chaos and collapse, where protagonists undergo various kinds of disintegration before a self-contradictory imperial ideology that raids, kills, or tortures in the name of peace and humanity. In Black Ops Cold War, the phrases stricken out by the censor correspond to a multitude of disavowed, “plausibly deniable” spaces.”