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Abstract image evoking bird silhouette

October 21st

…that I have a symptom of some larger, mysterious disorder.”

PopMatters’ G. Christopher Williams surveys the role of the prostitute in games versus in other media.

Katie Williams observes that the gaming scene is changing, and for the better:

The gaming community has seemed noisy lately, there’s no denying it. Every week we pick through the debris of a new controversy. There’s already a fatigue in relation to issues of sex and gender, but women have felt fatigued far longer by the prevalence of skimpily-dressed female characters and sexualised violence in our hobby. We’re noisy…

September 23rd

…(The next section bears a trigger warning for discussion of rape, sexual assault and objectification.)

1UP’s Jeremy Parish takes aim at Western media’s coverage of “weird Japan” and a so-called fixation adult games:

Make no mistake, the fact that Rapelay entered the American conscious right around the time that gaming blogs began to supplement their 24-hour news cycle with “scandalous” content is no coincidence. What might have been a minor blip a few years prior became a widely reported new story as bloggers licked their lips at the prospect of the traffic a sex scandal could bring.

Adrienne Shaw | Keywords in Play, Episode 14

…Temple’s new Graduate Certificate in Cultural Analytics. Shaw is author of Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture (winner of the 2016 International Communication Association’s Popular Communications Division’s Book Award). She has co-edited three anthologies: Queer Game Studies (2017, University of Minnesota Press), Queer Technologies: Affordances, Affect, Ambivalence (2017, Routledge), and Interventions: Communication Research and Practice (2018, Peter Lang). She is also the founder of the LGBTQ Game Archive and co-curator of Rainbow Arcade, the world’s first exhibit of LGBTQ game history (Dec 2018-May 2019 in Berlin, Germany). From 2011 to 2015 she was…