July 11th
…we use are never ours – they are stolen, found, bought, or borrowed. We are Agent 47, finding ways into private spaces we should not be in in Hitman, the outsider arriving on an island in Morrowind, a survivor stumbling into an unknown dystopia in Bioshock, an agent behind enemy lines in Metal Gear Solid. Our role as trespasser, infiltrator, invader, aggressor, necessarily brings us into contact with locked doors. The key is a device for transgression in these places we are not supposed to be. An expression and enhancement of our role as interloper, letting us go deeper into…