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mass effect

November 30th

…Themes

Jamie Patton finds the Assassin’s Creed series through III to fail by creating an everlasting present of anti-colonialism values that devalues actual history and our ability to change for the better.

Romance author Ruby Duvall takes and does not take issue with a Dragon Age: Inquisition side quest dealing with a character liking a romance serial and the serial’s inclusion as part of the greater world of Dragon Age. Looking at Bioware’s other major property, Dara Khan at Videogameheart thinks through the theme of transhumanism being presented in Mass Effect‘s final choice and finds it doesn’t mesh…

January 18th

…game with a final blow to the Queer as Folk, consumer-driven lifestyle he sees as so prevalent in the media representations of homosexuality, Robert explains that “after consuming the carrot/popsicle/corn dog and hypnotizing you, [the character] has nothing left to feed upon, so he reveals his demonic nature and proceeds to consume you.”

Finally, Alisha Karabinus wonders where we might be if Mass Effect‘s Commander Shepard had been exclusively a woman:

That’s not a choice. That’s not equal presentation. It never has been, and as best as I can tell, was never meant to be, because…

July Roundup: ‘Pure Fun’

…game that needs or should have a sequel. It wasn’t any one piece of the game that could be repeated to make another edition equally “fun.” Instead, this game’s elements worked in such harmony that the experience of fun itself was presented.

My fabulous Blogs of the Rountable co-host, Mark Filipowich, joins us this month with a piece considering how Saint’s Row IV invites pure fun in an incredibly enjoyable and nuanced way, even while the existence of “pure fun” is, itself, an impossibility.

Over on his blog at The Thesaurus Rex, Taylor Hidalgo uses Mass Effect as…

April 17th

…more complex terms than just don’t be evil.

  • Story Beats: Bastion | YouTube (Video: transcript provided in the description) This episode of Story Beats covers the power of games to inspire guilt in players.
  • Xeno-Colonialism | Unwinnable David Shimomura anticipates interesting moral conundrums in the forthcoming Mass Effect game.
  • They Will Remember Your Sins: ‘The Descendant’ | Gamechurch.comGamechurch.com April-Lyn Caouette addresses error and absolution in games with reference to The Descendant
  • “Video games have taught me that you can always solve a problem with enough tries, or solve it a little more quickly or…

    May 1st

    …FemHype

    Jillian reflects on the narrative arcs given to the resident nerds of Bioware games (content warning: spoilers for Mass Effect and Dragon Age)

    “I’ve been fascinated with the way redemption plays out in Dragon Age for quite a while now. What makes Blackwall and Cullen worthy of it, while people like Loghain and Samson aren’t? Does the addition of Justice strip Anders of his right to such an arc? Better yet, why is it always the men who get the chance to change their ways?”

     

    And that’s it! Thank you for reading!…

    June 4th

    …with.

    • ‘Far Cry 5’ can’t ignore the real darkness lurking in rural America | Mic.com Leif Johnson looks at the way Far Cry 5’s extreme villains misses the truly scary side of the philosophies its villains stand for.
    • The Dubious Representation of Tattooing in Video Games| No Coast Gaming (Warning: Featured image shows blood.) Will Anderson laments the impermanence and poor representation of tattoos in video games.
    • Does Mass Effect: Andromeda get past old, colonial ideas? Not quite | Gamasutra Katherine Cross highlights the ways in which Andromeda fails in fully escaping the lingering specter of

    Abstract image evoking bird silhouette

    June 18th

    …more multi-gender options than ever before | GamesIndustry.biz James Brightman crunches some numbers and talks with the Feminist Frequency folks about the content and context of AAA games.

  • Radiator Blog: Against simpler times Robert Yang gives a good chronology of the “queer games scene” from 2013 to today.
  • Campaign setting

    Games don’t just tell stories through characters, but through places, and this week saw more critical discussion of narrative architecture in major titles of recent years.

    • We asked a landscape designer to analyse The Witcher 3, Mass Effect and Dishonored • Eurogamer.net Rob Dwlar…
    Abstract image evoking bird silhouette

    September 24th

    …entirely of conversations that he has had about the game with friends who play together. It’s an intriguing approach that reveals how different aspects of the game’s design have affected people’s experiences.

  • In defense of Mass Effect: Andromeda and other messy games – Polygon Sophia Park argues for a critical appreciation of games that lack coherence but are brimming with ambition.
  • “I’d love to be behind the production of a beautiful mess of my own. Messy, interesting games are hotbeds of inspiration: I’d even say they’re why I make games. They inadvertently challenge what I think…

    Abstract image evoking bird silhouette

    February 7th

    …subject, Leigh Alexander wonders “if we’ve come to associate creativity with visible flaws?” and if so, that would go some ways to explaining Abbott’s response.

    Kirk Hamilton wrote in to let readers know about the new blog he’s started recently with some fellow collaborators. It’s called ‘Gamer melodico’ and his post parodying both Mass Effect 2 and hipster memes gained him some serious popularity. I hope some of the newcomers decide to stick around.

    Deirdre Kiai talked this week about a hunch she has that the target audiences for her kickstarter-funded indie game project Life…

    November 7th

    And finally, Jon Porter writes about how the trend of genre splitting in games like Mass Effect threatens the value of overspecialization [mirror], asking if the industry’s desire to create hybrid titles is holding back the various genres from achieving their true potential.

    To round up this week’s entry is a review of Minecraft by Objective Ministries which presents Minecraft as a Christian game aimed at secular gamers. It’s a very amusing, if not “enlightening” read.

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