Regina Seiwald and Ed Vollans – Paratexts | Keywords in Play, Episode 19
…it’s not tangible, we can’t touch the game world the same, in the same degree as we can touch a book, for example. So, we need to create a few things that really say to the future generations, this game existed, it may be, you know, the Lara Croft figurine or something like that, or may be the ‘Pip Boy’, if you want to connect Fallout to something like that. So, all those artefacts, create history for games, through our experience. And that’s, I think something that’s quite new to the idea, because it’s, it’s something that’s so unique to…