November 24th
…only forced to accept the horrific truth that not everyone can be saved, but also must come to terms with their own emotional turmoil when faced with their limits as humans contending against magic and monsters.”
Story Branches
A pair of articles this week examine narrative design in recent releases, as well as some of the influences and predecessors which have contributed to more recent successes and shortcomings.
- Fallout 3, The Outer Worlds, and the Megaton Problem | Unwinnable Jeremy Signor examines the limitations of binary choice design in contemporary games through the old “nuke…