August 27th
…Sholars explores the diverging strategies of design between timeless Nintendo and current-cool Sega.
It’s a more modern design, and it may sound like a small
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…Sholars explores the diverging strategies of design between timeless Nintendo and current-cool Sega.
It’s a more modern design, and it may sound like a small
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…contrast that’s often reflected in the game’s terrific soundtrack. Many of the tunes begin with a simple melody plucked out on a down-home instrument like a banjo or piano, then shift midway through to a more synth-dominated, dreamlike sound. All the twee charms of a simple small-town life, but with a hint of something more.”
These two pieces showed me new ways of making use of the absurd or illogical in critical writing.
This week brings us a bunch of pieces of great critical writing on games, that put the medium into conversation with philosophy, history, and spirituality. First, this roundup starts with some reflections on old technologies seen in a new light.
Two writers look into the significance of a game’s technical features.
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…the player becomes an ‘archaeologist by looting’, uncovering Dark Souls narrative through items and the environment. Rich Stanton compares this minimalist approach to storytelling against that of Skyrim – a game released close to, but perhaps the antithesis of, Dark Souls. Approaching the game’s sonic reinforcement of a sense of place in “The Sound of Dark Souls“, David Canela explores how the binary nature of the music “helps communicate the dual structure of the gameplay”.
In “Present Tension”, Jim Ralph explores how Dark Souls distorts the sequential grammar of experience.
“Dark Souls adeptly conjures a living experience
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…explores this in more detail [mirror], examining several specific instances of unique opportunities, NPC conversations and even sound effects that can only be discovered after defeating Giygas.
Everything about that final boss fight is twisted, from RPG battle conventions to the grotesque background imagery and taunts. Under “Reader Feedback” for the Retronauts EarthBound article [mirror], Nick Fagerlund contributes his thoughts on this battle and recalls that “most astonishingly, it reverses the single most basic power dynamic in an RPG: Instead of the NPCs existing to support a small group of mighty heroes, the heroes’ only ultimate value is to
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Both games seem to revel in [the] juxtaposition of an idealized American age with the ruin of society. The soundtracks of both games jarringly counterpoint the brutal actions of scavengers in the Capital Wasteland and Rapture…That both soundtracks are comprised of songs, which almost exclusively belong to a time associated with values, decency, and decorum, is, of course, intended to be ironic and also serves as a means of emphasizing just how rotten the world has become…
This week Maher Sagrillo wrote about Alan Wake for his blog ‘Cosmic Maher’, and looked at the nature of
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…with what’s wrong with Totilo’s conclusions [mirror]. Namely,
My issue is not with Totilo’s behavior but with his conclusion that, because he can now enjoy some games without music, composers ought to be classified as “non-essential personnel.” Separating composers from artists and writers and sound designers in this way is bizarrely myopic, not just because it assumes his experience is universal but because it ignores the variety of ways in which games and music interact. For every game that can be muted without much harm, there is another in which the music is “essential.”
Help us…
…things up online.”
In what ways do games explore recovery? In what ways can they facilitate it? Four authors this week explore these questions via their own experiences.
…| gameindustry.biz – Ian Dransfield Ian Dransfield reports on the work of Phoenix Perry, founder of Code Liberation Foundation, who tells a story of how diversity in the game industry is getting worse and tells companies to not just talk the talk, but actually put effort into their diversity initiatives.
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“While the black cosplay community is strong and thriving, even something like interpreting a character’s hair slightly differently than other fans can lead to racist abuse.”
Apparently it’s Let’s-Screw-Around-With-Magic-Cards Week and I’m here for all of it.
“Although I
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