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Episode 47 – A Measured Response: Hbomb

…responses.” We talk about the cultivation of comic personas, the control video allows him over his audience, and the monumental effort that goes into making his videos look like a slapdash production.

SHOW NOTES

Hbomberguy YouTube Channel

The Sarkeesian Effect: A Measured Response

Measured Response: Bill Nye VS Pseudoscience (Part One)

Fallout 3 Is Garbage, And Here’s Why

SHIELD BASH: LORDS OF THE FALLEN REVIEW – Hbomberguy

Why Braid Is Great – Hbomberguy

Bloodborne Is Genius, And Here’s Why

What Makes An Action Scene Good?

Perverted Sentimentality: An Analysis of…

September 17th

…on new platforms.

  • Fallout Fans Resist Wikia’s Attempt To Pivot To Video | Kotaku Gita Jackson reports on the clashes occurring on Wikia concerning the tonal differences between video content and text.
  • “On a page in Nukapedia’s forum collecting criticisms of the new videos, the community at large indicates that they just feel like Fandom doesn’t know, or care, about the wiki they’ve built and the standards they hold themselves to. The community had specific problems with each of the videos, from grainy video quality, to inaccurate and inconsistent information, to the monotone voice of the…

    October Roundup: ‘Hospitality’

    …boxes of Sugar Bombs and Nuka Cola in my Fallout mancave, even though this doesn’t help me secure any tangible in-game achievements.

    Read it now

    Taylor Hidalgo

    Please Come In

    Our own Taylor Hidalgo ends this month’s roundup with a piece on his blog recounting recent personal and public events in the gaming community. Although Hidalgo wants videogames to be a means of bringing people together, he realizes that “At best, we’re people who usually behave well. Realistically, we’re people who behave only when we have to.”

    Read it now

    Again we say Auf…

    February 25th

    …uses monster parts to forge stronger weapons or armour so they can challenge and dismember even more powerful monsters, but bestiaries and Monster Hunter share an obsession with the valuable substances created by exotic animal bodies.”

    Community

    Two critics reflected on how systems shape our social lives and responsibility to others, in videogames and on digital platforms.

    • Playing Favorites | Real Life Sasha Geffen critiques the representations of social life in Fallout 4 and Stardew Valley, and finds similar problems in the past few years’ changes in social media platform design.
    • Dragon Age: Inquisition’s…
    Abstract image evoking bird silhouette

    September 30th

    …as the Year of the Bad Employer | GamesIndustry.biz Brendan Sinclair rounds up the developer exposes and shutdowns from the past year and offers some thoughts on future trends (hint: unionization).

  • When did we forget people – not brands – make games? • Eurogamer.net Wesley Yin-Poole charts a course-correction for how we talk about labour and labourers in the games industry, with reference to the Telltale fallout.
  • Going Through the Motions of Work in Fortune-499 | Unwinnable Khee Hoon Chan explores how Fortune-499 lampoons corporate culture without ever sacrificing its sense of the whimsical.
  • Years In the…
  • November 14th

    …inspiration Red Dead Redemption took from various westerns. The first one explores the themes taken from Sam Peckinpah’s revisionist western The Wild Bunch [mirror].

    Troy Goodfellow on Flash of Steel also begins a series of posts looking at how various civilizations are portrayed in strategy games. He took his list from the choices in Civilization 1 and is going in alphabetical order, starting with America.

    Jim Sterling writing for File Front calls the portrayal of homosexuality in Fallout: New Vegas to right way to go about it [mirror]: to act like it is another characteristic and not the…

    February 6th

    …with Interplay’s Brian Fargo as part of the YouTube video series ‘Matt Chat’. The first, episode 89, is about the classic games Bard’s Tale and Wizardry. I say classic because that’s what I’ve been told, not because I actually know or anything. Episode 90 deals with Wasteland and Fallout (the latter of which I do know is a classic), and Episode 91 is about ‘The Fall of Interplay’. I haven’t had time to watch them all yet, but could someone tell me if they ever mention my favourite Interplay game, Starfleet Academy? That’s another game I have extremely fond memories…

    March 10th

    …the most of the depressingly mundane.

  • Rose | Unwinnable Deirdre Coyle discusses a tragic romance in, honestly, the last game in which I expected anybody to find any such thing.
  • “Unlike New Vegas, Fallout 76 doesn’t actually have fuckable robots. But it does have a robot plotline centered around doomed love . . . and is that really so different?”

    Rugged Women

    I distinctly recall 2010’s NieR making waves at the time of its release for featuring a middle-aged father as the primary protagonist, but we’ve had older dudes at the helm of

    April 21st

    …both in and out of universe. Whether it’s deciding to date the misanthropic jerk in Dragon Age, or the fallout of an industry that makes bank on the narrative trauma of its creatives, there’s some great work to consider here.

    • Dragon Age’s Isabela is a Catgirl (Kind Of) | Sidequest Angie Wenham recuperates the catgirl trope by centering Isabela as an irreverent, independent, sex-positive counterpoint to an otherwise grand-destiny-oriented cast.
    • Notes on EVERYTHING IS GOING TO BE OK: Actually It Isn’t – Sufficiently Human Lana Polansky, in reviewing Everything Is Going To Be OK, takes time to

    May 26th

    …with games, in a certain way you really can go home.

  • Technicolor Dystopias: Why the Colorful Wastelands of Rage 2, Far Cry New Dawn, and Fallout 76 Are Suddenly Popular | USgamer Alyse Stanley tracks the shift from brown to neon in post-apocalyptic games and argues how this visual obfuscation is essential to making the contemplation of the end more palatable.
  • “By redefining our conception of the end of the world, our anxieties about it actually occurring become easier to manage. Given the cataclysmic headlines of most daily news chatter, it’s no wonder players want a…