Search Results for:


November 11th

…imagine my delight when I reached the end of this terrible desert devoid of Tetris blogging into a veritable wealth of internet-words on the subject.

First up, writing for BBC Future, Tom Stafford suggests that Tetris is addicting because it taps into our human impulse to “tidy up.” Meanwhile, writing for io9, Esther Inglis-Arkell explores how Tetris seeps into the minds of patients suffering from anterograde amnesia.

The Art of Play

Culture Ramp’s Luke Rhodes is back with an eloquent essay on the game and ‘way’ of Go:

The game itself is not an art, but a well-played match becomes

February 24th

…Gentlemen, if you find yourself thinking like this you are an asshole, and you are in the middle of a tantrum.


Great. Who drove the Mako right into a Thresher Maw nest?

Known Rampant Coyote associate Lars Doucet was spotted writing this guest post with a thoughtful look at the mechanic of escaping battles. Just like we’re doing, right now. Reverse, reverse!

Elsewhere, C-Sec lieutenant Jill Scharr warns Citadel residents of the real Red Menace: Tetris!

By 1988, Tetris was the highest-selling computer game in the U.S., available for purchase on the Commodore 64,…

April 10th

…a puzzle game, not a story game. So what gives?

I would like to propose the term Drop7 practitioners for people like myself— individuals who find something more in the game than one might suspect an iPhone game could provide. This essay is an attempt to understand the game’s effect on me.

Jason Killingsworth at the UpUpDnDn blog writes about creating his own family Tetris lexicon with his brother in ‘Throwing Shapes’:

When we lived together briefly during college, my younger brother Josh and I played a lot of Tetris. Like a whole lot of Tetris. We played so much

August 5th

…represented through a tetris piece that can’t properly fit through a wall. The aggravation of her breasts during hormone therapy is translated through a pair of breasts dodging obstacles as it floats upwards. The harmful words of naysayers berating her and denying her goals are represented by projectiles which a shield that you control needs to avoid. And the beauty of it is that it makes so much sense! Anna as a shield, words as dangerous projectiles, a body as a tetris piece, trying to properly fit-in with its environment? Dys4ia’s use of metaphor is straightforward and effective, and we…

Abstract image evoking bird silhouette

September 6th

…refers to Polansky’s essay when she dissects the recent outcry over the “slave Tetris” minigame in Playing History 2 – Slave Trade:

The game was, at bottom, terribly incoherent. It mixed a serious topic with a sunny atmosphere and gamey elements that trivialized that topic rather than illuminated it. The Tetris minigame, further, has the stunning side effect of rendering the player complicit in creating one of the signature atrocities of the slave trade: heinously overcrowded ships. All as a smiling sea dragon looks on. [Studio CEO Simon] Egenfeldt-Nielsen strained to point out that the protagonist, the young slave you

October 16

…Javy Gwaltney interviews several couples living apart from one another who use games and other digital technologies to keep in contact with one another

  • In Conversation with the King of Game Boy ‘Tetris’ | Vice Mike Diver interviews Uli Horner, the long-time world record holder for the Game Boy edition of Tetris about the game’s personal and global impact and what distinguishes the Game Boy version from all the others
  • By the Numbers

    This week some writers posted works of game criticism that take on a more quantitative method to critical and cultural approaches to games:

    • Reverse Design…

    Kill Screen archive

    …of depression

  • fairytale of new york max payne 15 years on
  • nintendo is interested in vr just not how you think
  • the furry takeover of media
  • revisiting the gloriously weird games of australias golden age
  • the loneliness of the professional gamer
  • umberto eco and his legacy in open world games
  • we should be talking about torture in vr
  • tetris and the future of architecture
  • an intro to tabletop gaming as a ritual
  • the demolition of japans videogame history
  • how virtual reality reinvents party games
  • twilight of the superheroes
  • the triumph of despair in life is strange
  • ancient india the birthplace…
  • February 11th

    How can interactive systems subvert the way we normally think things are supposed to be done? This week’s roundup features a number of articles on designing games for different ways of being, as well as examinations of how visual design can make things feel familiar.


    First, two writers take on the ideological expression of games, in relation to capitalism and religion.

    • Clube dos Apreciadores de Tetris – YouTube (Video: no speech) Que Grafico Lixo succinctly and wordlessly demonstrates the anticapitalist narratives that can be read in Tetris and its appropriations by artists such as Pedro Paiva, Paolo

    Abstract image evoking bird silhouette

    January Roundup: ‘Player’s Choice’

    …an exciting roundup. This month’s theme was ‘Player’s Choice’

    This month, we’re interested in hearing about self-regulated or self-inflicted rules. For instance, do you take stealth games so seriously that any detection causes you to restart from the last save point? Or maybe, when you played Skyrim you completed the game without once using a melee weapon? Alternately, perhaps you refuse to run left in side scrolling games – no backtracking allowed. Maybe you only ever allow yourself to rotate Tetris pieces two times. Maybe you played with an all female cast in Fire Emblem? Maybe, just maybe, you always

    God of War (2018)

    …for Digital Trends , highlights some issues with the game’s combat mechanics, and especially, with its puzzles:

    … puzzles aren’t always as clever as you’d hope: There are some brain-teasers, sure. One, for instance, involves a bunch of Tetris-style blocks that you need to piece together to unlock a door. And that’s well enough, but also can’t help but feel a little contrived. Many ancient civilizations built bizarre and ridiculous temples and structures, but none, so far as we know, made contraptions like this. Compared to all the thought that seems to have been put into making the combat feel